Difference between revisions of "Subcore softscanner"
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{{Ingredient List|Standard subcore|noCollapse=1}} | {{Ingredient List|Standard subcore|noCollapse=1}} | ||
− | A standard subcore requires {{icon small|Steel}} 50 [[Steel]] and {{icon small|Component}} 4 [[Component|Components]] to create. Then, a [[human]] must sit in the scanner for {{ticks|7500}}. The person then receives Scanning Sickness for 4 days, or {{ticks/minutes| | + | A standard subcore requires {{icon small|Steel}} 50 [[Steel]] and {{icon small|Component}} 4 [[Component|Components]] to create. Then, a [[human]] must sit in the scanner for {{ticks|7500}}. The person then receives Scanning Sickness for 4 days, or {{ticks/minutes|240000}}.{{Check Tag|Mechanitor Factor?|Mechanitor factor of 2 is detailed in the severity per day section of the code. What is this? Does it mean Mechanitors reduce in severity 2x as fast? Etc.}} This has the following effects: |
* [[Consciousness]]: {{Bad|x75%}} | * [[Consciousness]]: {{Bad|x75%}} | ||
* [[Manipulation]]: {{Bad|x75%}} | * [[Manipulation]]: {{Bad|x75%}} |
Revision as of 03:48, 31 January 2023
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Subcore softscanner
A pod with thousands of tiny tissue probes and a high-energy brain scanner. Once a person is inserted, the system uses the probes and scanner to sense a neuro-psychic pattern that it can analog-transfer to a new standard-tier mechanoid subcore. The person will be left temporarily sick, but unharmed.
Subcores are mechanoid brains and producing any mechanoid requires one. Standard-tier subcores produced by this softscanner can only power standard-tier mechanoids.
Higher tier subcores can be created by building a subcore ripscanner.
Base Stats
Building
- Size
- 2 × 3
- Passability
- PassThroughOnly
- Cover Effectiveness
- 30%
- Terrain Affordance
- Light
- Power
- 150 W
Creation
- Required Research
- Standard mechtech
- Skill Required
- Construction 5
- Work To Make
- 8,000 ticks (2.22 mins)
The subcore softscanner is a building added by the Biotech DLC that allows for the creation of standard subcores by scanning human pawns.
Acquisition
Subcore softscanner can be constructed once the Standard mechtech research project has been completed. They require 200 Steel, 50 Plasteel, 4 Components, 8,000 ticks (2.22 mins) of work, and a Construction skill of 5.
Summary
The subcore softscanner takes 150 W of power. Its only purpose is to form a standard subcore, an ingredient used for the gestation of the following mechanoids:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Lancer | 75 + 75 + 4 + 1 | Mechanoid |
Pikeman | 100 + 40 + 4 + 1 | Mechanoid |
Scyther | 75 + 75 + 4 + 1 | Mechanoid |
Scorcher | 80 + 32 + 3 + 1 | Mechanoid |
Tunneler | 150 + 75 + 4 + 1 | Mechanoid |
A standard subcore requires 50 Steel and 4 Components to create. Then, a human must sit in the scanner for 7,500 ticks (2.08 mins). The person then receives Scanning Sickness for 4 days, or 240,000 ticks (66.67 mins).[Mechanitor Factor?] This has the following effects:
- Consciousness: ×75%
- Manipulation: ×75%
- Moving: ×75%
- Vomiting MTB: 1.5 days
- Mood: −8
Analysis
Prisoners don't do work, so using them for the subcore scanner carries few penalties. Barring that, almost any colonist is suitable, as scanning sickness is not too punishing of a debuff.
Standard subcores can create a variety of useful mechs, such as the tunneler for mining ore deposits or scyther for general melee combat. Some players may not prefer or need any of the standard subcore mechs, and can safely skip building the softscanner. However, the softscanner is not terribly expensive; you shouldn't hesitate to build one if you desire any of its component mechs.
See also
- Subcore encoder - Creates basic subcores.
- Subcore ripscanner - Creates high subcores.
Version history
- Biotech DLC Release - Added.