Difference between revisions of "Grave"
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{{Stub|reason=recreation and tomb [[room roles]] info}} | {{Stub|reason=recreation and tomb [[room roles]] info}} | ||
− | {{ | + | {{Infobox main|misc |
− | |name = Grave | + | | name = Grave |
− | |image = | + | | image = Grave full south.png |
− | |description = A decent final resting place. Colonists will visit full graves to gain meditative joy. | + | | description = A decent final resting place. Colonists will visit full graves to gain meditative joy. |
− | |type = Building | + | | type = Building |
− | |type2 = Misc | + | | type2 = Misc |
− | |placeable = true | + | | placeable = true |
− | |passability = standable | + | | passability = standable |
− | |minifiable = false | + | | minifiable = false |
− | |size = 1 ˣ 2 | + | | size = 1 ˣ 2 |
− | |flammability = 0 | + | | flammability = 0 |
− | |terrain affordance = diggable | + | | terrain affordance = diggable |
− | |work to make = 800 | + | | work to make = 800 |
}} | }} | ||
A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Work#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Work#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried. Fellow colonists will occasionally visit the grave, even if it is placed far from the base, which can be inefficient. | A '''grave''' provides a place to bury [[corpse]]s. Graves can be [[Work#Construct|constructed]] without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed ([[Work#Haul|hauled]]) from a grave with the 'Open' command. Deconstructing will also release the buried. Fellow colonists will occasionally visit the grave, even if it is placed far from the base, which can be inefficient. | ||
== Effects == | == Effects == | ||
− | |||
* Unburied human corpses trigger 'observed corpse' negative thoughts for passersby. | * Unburied human corpses trigger 'observed corpse' negative thoughts for passersby. | ||
* Unburied colonist bodies trigger the 'colonist left unburied' negative thought. | * Unburied colonist bodies trigger the 'colonist left unburied' negative thought. | ||
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== Trivia == | == Trivia == | ||
* Until [[Version/0.4.460|Alpha 4]], there used to be another version called [[gibbet cage]] which caused "Fear" mood debuff to characters passing nearby. The [[Ideology DLC]] re-added the gibbet cage as a separate object. | * Until [[Version/0.4.460|Alpha 4]], there used to be another version called [[gibbet cage]] which caused "Fear" mood debuff to characters passing nearby. The [[Ideology DLC]] re-added the gibbet cage as a separate object. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Grave empty south.png|Empty grave facing south | ||
+ | Grave empty north.png|Empty grave facing north | ||
+ | Grave empty east.png|Empty grave facing east | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Grave full south.png|Full grave facing south | ||
+ | Grave full north.png|Full grave facing north | ||
+ | Grave full east.png|Full grave facing east | ||
+ | </gallery> | ||
== See also == | == See also == | ||
− | |||
* [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up. | * [[Molotov cocktail]]s can be thrown on corpses for fire to burn them up. | ||
* [[Electric crematorium]] can be used to burn corpses while requiring electricity. | * [[Electric crematorium]] can be used to burn corpses while requiring electricity. | ||
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== Version history == | == Version history == | ||
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity. | * [[Version/0.12.906|0.12.906]] - ‘Open’ designator added. Can now be visited as a joy activity. | ||
− | *Beta 19/1.0 | + | * [[Beta 19]]/[[Version/1.0.0|1.0.0]] - Burying corpses takes 2x longer. Digging graves takes 20% longer. Now show the person's date of death |
* [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26. | * [[Version/1.1.2654|1.1.2654]] - Increase psyfocus gain range of grave from 4~20 to 6~26. | ||
− | {{ | + | <gallery> |
+ | GraveFull.png|Old sprite | ||
+ | </gallery> | ||
+ | |||
+ | {{Nav|misc|wide}} | ||
[[Category:Miscellaneous]] | [[Category:Miscellaneous]] |
Revision as of 14:34, 18 September 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: recreation and tomb room roles info. |
Grave
A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried. Fellow colonists will occasionally visit the grave, even if it is placed far from the base, which can be inefficient.
Effects
- Unburied human corpses trigger 'observed corpse' negative thoughts for passersby.
- Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
- Unburied corpses have -150 beauty, resulting in an ugly environment.
- Unburied corpses create the corpse bile filth, which provides a massive -50 beauty indoors and -15 outdoors.
- Colonists visiting the graves of fellow members gain a recreation boost of the Solitary variety.
Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing in some locations.
Trivia
- Until Alpha 4, there used to be another version called gibbet cage which caused "Fear" mood debuff to characters passing nearby. The Ideology DLC re-added the gibbet cage as a separate object.
Gallery
See also
- Molotov cocktails can be thrown on corpses for fire to burn them up.
- Electric crematorium can be used to burn corpses while requiring electricity.
- Sarcophagi are nicer but require materials to make.
Version history
- 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
- Beta 19/1.0.0 - Burying corpses takes 2x longer. Digging graves takes 20% longer. Now show the person's date of death
- 1.1.2654 - Increase psyfocus gain range of grave from 4~20 to 6~26.
- GraveFull.png
Old sprite