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Line 1: |
Line 1: |
| <includeonly><div><li style="display: inline-table;"><!-- | | <includeonly><div><li style="display: inline-table;"><!-- |
− | -->{{#vardefine:range|{{Q|{{#vardefineecho:name| {{{ 1 | {{PAGENAME}} }}} }}|Range}}}} | + | -->{{#vardefine:name | {{{ 1 | {{PAGENAME}} }}} }}<!-- |
| + | -->{{#vardefine:range | {{Q|{{#var:name}}|Range}} }}<!-- |
| + | -->{{#vardefine:damage | {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}} }}<!-- |
| + | -->{{#vardefine:avgAP | {{formatnum:{{Q|{{#var:name}}|Armor Penetration}}|R}}/100 }}<!-- |
| + | -->{{#vardefine:accTouch | {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}}/100 }}<!-- |
| + | -->{{#vardefine:accShort | {{formatnum:{{Q|{{#var:name}}|Accuracy (Short) Base}}|R}}/100 }}<!-- |
| + | -->{{#vardefine:accMedium| {{formatnum:{{Q|{{#var:name}}|Accuracy (Medium) Base}}|R}}/100 }}<!-- |
| + | -->{{#vardefine:accLong | {{formatnum:{{Q|{{#var:name}}|Accuracy (Long) Base}}|R}}/100 }}<!-- |
| + | -->{{#vardefine:avgDPS | {{formatnum:{{Q|{{#var:name}}|Maximum DPS}}|R}} }}<!-- |
| + | --> |
| {| {{STDT|sortable c_03 text-center}} | | {| {{STDT|sortable c_03 text-center}} |
− | |-
| |
| ! Quality | | ! Quality |
| ! <abbr title="Damage per shot">Dam.</abbr> | | ! <abbr title="Damage per shot">Dam.</abbr> |
Line 19: |
Line 27: |
| ! <abbr title="DPS x Accuracy at Long Range (40 tiles) assuming perfect shooter accuracy">DPS<br/><small>(Long)</small></abbr> | | ! <abbr title="DPS x Accuracy at Long Range (40 tiles) assuming perfect shooter accuracy">DPS<br/><small>(Long)</small></abbr> |
| }} | | }} |
− | ! Market<br>Value | + | ! Market<br/>value |
− | |-
| + | {{#switch: {{#var:name}} |
− | ! style="text-align:right;" | Awful {{#var:name}}
| + | | Charge blaster turret = {{Weapon Quality Table/Ranged/Row}} |
− | | {{#expr: 0.9*{{#vardefineecho:damage| {{formatnum:{{Q|{{#var:name}}|Damage Base}}|R}} }} round 2}}
| + | | #default = |
− | | {{#if: {{#vardefineecho:avgAP| {{formatnum:{{Q|{{#var:name}}|Armor Penetration}}|R}}/100 }} | {{%|0.9*{{#var:avgAP}} round 4}} | -}}
| + | {{Weapon Quality Table/Ranged/Row|Awful}} |
− | {{#if: {{#var:missRadius}} ||
| + | {{Weapon Quality Table/Ranged/Row|Poor}} |
− | {{!}} {{#if: {{#vardefineecho:accTouch| {{formatnum:{{Q|{{#var:name}}|Accuracy (Touch) Base}}|R}} /100|}} | {{#ifexpr: 0.8*{{#var:accTouch}} > 1 | 100% | {{%| 0.8*{{#var:accTouch}} round 2}} }} | -}}
| + | {{Weapon Quality Table/Ranged/Row|Normal}} |
− | {{!}} {{#if: {{#vardefineecho:accShort| {{formatnum:{{Q|{{#var:name}}|Accuracy (Short) Base}}|R}} /100|}} | {{#ifexpr: 0.8*{{#var:accShort}} > 1 | 100% | {{%| 0.8*{{#var:accShort}} round 2}} }} | -}}
| + | {{Weapon Quality Table/Ranged/Row|Good}} |
− | {{!}} {{#if: {{#vardefineecho:accMedium| {{formatnum:{{Q|{{#var:name}}|Accuracy (Medium) Base}}|R}}/100|}} | {{#ifexpr: 0.8*{{#var:accMedium}} > 1 | 100% | {{%| 0.8*{{#var:accMedium}} round 2}} }} | -}}
| + | {{Weapon Quality Table/Ranged/Row|Excellent}} |
− | {{!}} {{#if: {{#vardefineecho:accLong| {{formatnum:{{Q|{{#var:name}}|Accuracy (Long) Base}}|R}} /100|}} | {{#ifexpr: 0.8*{{#var:accLong}} > 1 | 100% | {{%| 0.8*{{#var:accLong}} round 2}} }} | -}}
| + | {{Weapon Quality Table/Ranged/Row|Masterwork}} |
− | }}
| + | {{Weapon Quality Table/Ranged/Row|Legendary}} |
− | | {{#expr: 0.9*{{#vardefineecho:avgDPS | {{formatnum:{{Q|{{#var:name}}|Maximum DPS}}|R}} }} round 2}}
| |
− | {{#if: {{#var:missRadius}} ||
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− | {{#if:{{Q| {{#var:name}} | Accuracy (Touch) Base}} |
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accTouch}} > 1 | 1 | {{#expr: 0.8*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accShort}} > 1 | 1 | {{#expr: 0.8*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.8*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.8*{{#var:accLong}} > 1 | 1 | {{#expr: 0.8*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*0.9 round 2}}</span>| - }}
| |
− | | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
| |
− | }} }}
| |
− | | {{Market Value Calculator|{{#var:name}}||Awful}} {{Icon Small|silver}}
| |
− | |-
| |
− | | |
− | ! style="text-align:right;" | Poor {{#var:name}}
| |
− | | {{#var:damage}}
| |
− | | {{#if: {{#var:avgAP}} | {{%|{{#var:avgAP}} round 4}} | -}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: 0.9*{{#var:accTouch}} > 1 | 100% | {{%| 0.9*{{#var:accTouch}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: 0.9*{{#var:accShort}} > 1 | 100% | {{%| 0.9*{{#var:accShort}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: 0.9*{{#var:accMedium}} > 1 | 100% | {{%| 0.9*{{#var:accMedium}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: 0.9*{{#var:accLong}} > 1 | 100% | {{%| 0.9*{{#var:accLong}} round 2}} }} | -}}
| |
− | }}
| |
− | | {{#var:avgDPS}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{#if: {{#var:accTouch}} |
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accTouch}} > 1 | 1 | {{#expr: 0.9*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accShort}} > 1 | 1 | {{#expr: 0.9*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accMedium}} > 1 | 1 | {{#expr: 0.9*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 0.9*{{#var:accLong}} > 1 | 1 | {{#expr: 0.9*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
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− | }} }}
| |
− | | {{Market Value Calculator|{{#var:name}}||Poor}} {{Icon Small|silver}}
| |
− | |-
| |
− | | |
− | ! style="text-align:right;" | Normal {{#var:name}}
| |
− | | {{#var:damage}}
| |
− | | {{#if: {{#var:avgAP}} | {{%|{{#var:avgAP}} round 4}} | -}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: {{#var:accTouch}} > 1 | 100% | {{%| {{#var:accTouch}} }} }} | -}}
| |
− | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: {{#var:accShort}} > 1 | 100% | {{%| {{#var:accShort}} }} }} | -}}
| |
− | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: {{#var:accMedium}} > 1 | 100% | {{%| {{#var:accMedium}} }} }} | -}}
| |
− | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: {{#var:accLong}} > 1 | 100% | {{%| {{#var:accLong}} }} }} | -}}
| |
− | }}
| |
− | | {{#var:avgDPS}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{#if: {{#var:accTouch}} |
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}< 3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accTouch}} > 1 | 1 | {{#var:accTouch}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accShort}} > 1 | 1 | {{#var:accShort}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accMedium}} > 1 | 1 | {{#var:accMedium}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: {{#var:accLong}} > 1 | 1 | {{#var:accLong}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
| |
− | }} }}
| |
− | | {{Market Value Calculator|{{#var:name}}||Normal}} {{Icon Small|silver}}
| |
− | |-
| |
− | | |
− | ! style="text-align:right;" | Good {{#var:name}}
| |
− | | {{#var:damage}}
| |
− | | {{#if: {{#var:avgAP}} | {{%|{{#var:avgAP}} round 4}} | -}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: 1.1*{{#var:accTouch}} > 1 | 100% | {{%| 1.1*{{#var:accTouch}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: 1.1*{{#var:accShort}} > 1 | 100% | {{%| 1.1*{{#var:accShort}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: 1.1*{{#var:accMedium}} > 1 | 100% | {{%| 1.1*{{#var:accMedium}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: 1.1*{{#var:accLong}} > 1 | 100% | {{%| 1.1*{{#var:accLong}} round 2}} }} | -}}
| |
− | }}
| |
− | | {{#var:avgDPS}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{#if: {{#var:accTouch}} |
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.1*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accShort}} > 1 | 1 | {{#expr: 1.1*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.1*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.1*{{#var:accLong}} > 1 | 1 | {{#expr: 1.1*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
| |
− | }} }}
| |
− | | {{Market Value Calculator|{{#var:name}}||Good}} {{Icon Small|silver}}
| |
− | |-
| |
− | | |
− | ! style="text-align:right;" | Excellent {{#var:name}}
| |
− | | {{#var:damage}}
| |
− | | {{#if: {{#var:avgAP}} | {{%|{{#var:avgAP}} round 4}} | -}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: 1.2*{{#var:accTouch}} > 1 | 100% | {{%| 1.2*{{#var:accTouch}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: 1.2*{{#var:accShort}} > 1 | 100% | {{%| 1.2*{{#var:accShort}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: 1.2*{{#var:accMedium}} > 1 | 100% | {{%| 1.2*{{#var:accMedium}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: 1.2*{{#var:accLong}} > 1 | 100% | {{%| 1.2*{{#var:accLong}} round 2}} }} | -}}
| |
− | }}
| |
− | | {{#var:avgDPS}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{#if: {{#var:accTouch}} |
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.2*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accShort}} > 1 | 1 | {{#expr: 1.2*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.2*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.2*{{#var:accLong}} > 1 | 1 | {{#expr: 1.2*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}} round 2}}</span>| - }}
| |
− | | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
| |
− | }} }}
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− | | {{Market Value Calculator|{{#var:name}}||Excellent}} {{Icon Small|silver}}
| |
− | |-
| |
− | | |
− | ! style="text-align:right;" | Masterwork {{#var:name}}
| |
− | | {{#expr: 1.25*{{#var:damage}} round 2}}
| |
− | | {{#if: {{#var:avgAP}} | {{%|1.25*{{#var:avgAP}} round 4}} | -}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: 1.35*{{#var:accTouch}} > 1 | 100% | {{%| 1.35*{{#var:accTouch}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: 1.35*{{#var:accShort}} > 1 | 100% | {{%| 1.35*{{#var:accShort}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: 1.35*{{#var:accMedium}} > 1 | 100% | {{%| 1.35*{{#var:accMedium}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: 1.35*{{#var:accLong}} > 1 | 100% | {{%| 1.35*{{#var:accLong}} round 2}} }} | -}}
| |
| }} | | }} |
− | | {{#expr: 1.25*{{#var:avgDPS}} round 2}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{#if: {{#var:accTouch}} |
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.35*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accShort}} > 1 | 1 | {{#expr: 1.35*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.35*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.35*{{#var:accLong}} > 1 | 1 | {{#expr: 1.35*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*1.25 round 2}}</span>| - }}
| |
− | | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
| |
− | }} }}
| |
− | | {{Market Value Calculator|{{#var:name}}||Masterwork}} {{Icon Small|silver}}
| |
− | |-
| |
− |
| |
− | ! style="text-align:right;" | Legendary {{#var:name}}
| |
− | | {{#expr: 1.5*{{#var:damage}} round 2}}
| |
− | | {{#if: {{#var:avgAP}} | {{%|1.5*{{#var:avgAP}} round 4}} | -}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{!}} {{#if: {{#var:accTouch}} | {{#ifexpr: 1.5*{{#var:accTouch}} > 1 | 100% | {{%| 1.5*{{#var:accTouch}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accShort}} | {{#ifexpr: 1.5*{{#var:accShort}} > 1 | 100% | {{%| 1.5*{{#var:accShort}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accMedium}} | {{#ifexpr: 1.5*{{#var:accMedium}} > 1 | 100% | {{%| 1.5*{{#var:accMedium}} round 2}} }} | -}}
| |
− | {{!}} {{#if: {{#var:accLong}} | {{#ifexpr: 1.5*{{#var:accLong}} > 1 | 100% | {{%| 1.5*{{#var:accLong}} round 2}} }} | -}}
| |
− | }}
| |
− | | {{#expr: 1.5*{{#var:avgDPS}} round 2}}
| |
− | {{#if: {{#var:missRadius}} ||
| |
− | {{#if: {{#var:accTouch}} |
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 0|{{#ifexpr:{{#var:range}}<3|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accTouch}} > 1 | 1 | {{#expr: 1.5*{{#var:accTouch}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>= 3|{{#ifexpr:{{#var:range}}<12|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accShort}} > 1 | 1 | {{#expr: 1.5*{{#var:accShort}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=12|{{#ifexpr:{{#var:range}}<25|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accMedium}} > 1 | 1 | {{#expr: 1.5*{{#var:accMedium}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }}
| |
− | {{!}} {{#ifexpr:{{#var:range}}>=25|{{#ifexpr:{{#var:range}}<40|<span style="color:firebrick; font-weight:bold>|<span>}}{{#expr: {{#ifexpr: 1.5*{{#var:accLong}} > 1 | 1 | {{#expr: 1.5*{{#var:accLong}} round 2}} }} * {{#var:avgDPS}}*1.5 round 2}}</span>| - }}
| |
− | | {{!!}} - {{!!}} - {{!!}} - {{!!}} -
| |
− | }} }}
| |
− | | {{Market Value Calculator|{{#var:name}}||Legendary}} {{Icon Small|silver}}
| |
| |} | | |} |
| <sup>For the full effects of qualities, see [[Quality]]. Values shown in <span style="color:firebrick; font-weight:bold>Red</span> indicate the weapon is out of range at the reference point for this range band. The value is provided due to the [[Weapons#Range|interpolated nature]] of accuracy between range points.</sup> | | <sup>For the full effects of qualities, see [[Quality]]. Values shown in <span style="color:firebrick; font-weight:bold>Red</span> indicate the weapon is out of range at the reference point for this range band. The value is provided due to the [[Weapons#Range|interpolated nature]] of accuracy between range points.</sup> |