Difference between revisions of "Template:Weapon Stats Table/Melee"
(note about quality only when necessary) |
(fixed some odd looking borders. removed collapseQ, since it's no longer used. simplified colspan. (hopefully) making even clearer what's going in) |
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<!-- MAIN TABLE --> | <!-- MAIN TABLE --> | ||
{| {{STDT|sortable c_03 text-center}} | {| {{STDT|sortable c_03 text-center}} | ||
− | ! {{# | + | ! colspan="{{#expr: 2 {{#if:{{#var:stufftags}}|+1}} {{#if:{{#var:hasQuality}}|+1}} }}" style="vertical-align: middle; text-align: left;" | {{Icon Small|{{#var:name}}|32}} {{#var:name}} |
<th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAttacks"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!-- | <th {{#vardefineecho:collapseA|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseAttacks"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!-- | ||
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
Line 37: | Line 37: | ||
<th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]])</th> | <th {{#var:collapseA}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]])</th> | ||
}} | }} | ||
− | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none none solid none;" | {{HP}} |
− | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 | + | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" style="border:#a67d47 1px; border-style: none solid solid none;" | Value |
|- | |- | ||
− | {{#if:{{#var:hasQuality}}|<th style="background-color:#d09c59; border:#a67d47 | + | {{#if:{{#var:hasQuality}}|<th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid solid;"> Quality<br/> </th>}}<!-- |
-->{{#if: {{#var:stufftags}} | | -->{{#if: {{#var:stufftags}} | | ||
− | <th style="background-color:#d09c59; border:#a67d47 | + | <th style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:hasQuality}}|none|solid}};"> Material </th> }} |
− | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid {{#if:{{#var:stufftags}}{{#var:hasQuality}}|none|solid}};"> DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref> </th> |
− | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP<ref name="Actual"/> </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Dam. </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Cool. </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> DPS </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder</ref> </th><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Dam. </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Cool. </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> DPS </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Chance<ref name="Chance"/> </th> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Dam. </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Cool. </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> DPS </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Chance<ref name="Chance"/> </th> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Dam. </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Cool. </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> AP </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> DPS </th> |
− | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 | + | <th {{#var:collapseA}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 1px; border-style: none none solid none;"> Chance<ref name="Chance"/> </th> |
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}} | }} | ||
− | {{#if:{{#var:hasQuality}} |{{#vardefine:qualitySort| | + | {{#if:{{#var:hasQuality}} | |
− | {{#if:{{#var:stufftags}} | | + | {{#vardefine:qualitySort|0}}{{#vardefine:quality|Awful}} |
− | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery | + | {{#if: {{#var:stufftags}} |
− | + | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | |
− | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]]}} | |
− | + | | format = template | |
− | + | | template = Weapon Quality Table/Melee/Row | |
− | + | | link = none}} | |
+ | | {{Weapon Quality Table/Melee/Row}} | ||
+ | }} | ||
+ | {{#vardefine:qualitySort|1}}{{#vardefine:quality|Poor}} | ||
+ | {{#if: {{#var:stufftags}} | ||
+ | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none}} | ||
+ | | {{Weapon Quality Table/Melee/Row}} | ||
+ | }} | ||
}} | }} | ||
− | {{#vardefine:qualitySort| | + | {{#vardefine:qualitySort|2}}{{#vardefine:quality|Normal}} |
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{{#if:{{#var:stufftags}} | | {{#if:{{#var:stufftags}} | | ||
− | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery | + | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} |
− | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic | + | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]]}} |
| format = template | | format = template | ||
| template = Weapon Quality Table/Melee/Row | | template = Weapon Quality Table/Melee/Row | ||
| link = none | | link = none | ||
− | }}|{{Weapon Quality Table/Melee/Row}} | + | }} |
+ | | {{Weapon Quality Table/Melee/Row}} | ||
}} | }} | ||
+ | {{#if:{{#var:hasQuality}} | | ||
+ | {{#vardefine:qualitySort|3}}{{#vardefine:quality|Good}} | ||
+ | {{#if: {{#var:stufftags}} | ||
+ | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none}} | ||
+ | | {{Weapon Quality Table/Melee/Row}} | ||
+ | }} | ||
+ | {{#vardefine:qualitySort|4}}{{#vardefine:quality|Excellent}} | ||
+ | {{#if: {{#var:stufftags}} | ||
+ | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none}} | ||
+ | | {{Weapon Quality Table/Melee/Row}} | ||
+ | }} | ||
+ | {{#vardefine:qualitySort|5}}{{#vardefine:quality|Masterwork}} | ||
+ | {{#if: {{#var:stufftags}} | ||
+ | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none}} | ||
+ | | {{Weapon Quality Table/Melee/Row}} | ||
+ | }} | ||
+ | {{#vardefine:qualitySort|6}}{{#vardefine:quality|Legendary}} | ||
+ | {{#if: {{#var:stufftags}} | ||
+ | | {{#ask: {{#ifeq: | {{#pos:{{#var:stufftags}}|leathery}} || [[Stuff Category::Leathery]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|fabric}} || [[Stuff Category::Fabric]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|woody}} || [[Stuff Category::Woody]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|stony}} || [[Stuff Category::Stony]] OR}} | ||
+ | {{#ifeq: | {{#pos:{{#var:stufftags}}|metallic}} || [[Stuff Category::Metallic]]}} | ||
+ | | format = template | ||
+ | | template = Weapon Quality Table/Melee/Row | ||
+ | | link = none}} | ||
+ | | {{Weapon Quality Table/Melee/Row}} | ||
+ | }} | ||
}} | }} | ||
|} | |} |
Revision as of 20:00, 17 April 2023
Summary
This template is part of the following system generating tables for all weapons:
- Template:Weapon Stats Table - Usually the template that should be called on normal pages. Creates the headers.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
- Template:Weapon Stats Table/Ranged/Row - Creates the rows for the ranged combat table.
- Template:Weapon Stats Table/Melee - Creates the table for melee attacks.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:True Melee DPS Calculator - Does a lot of the calculations and defines essential variables for the /Melee/Row template.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
Usage
If you want to use this template specifically you can specify the weapon as the first parameter:
{{Weapon Stats Table/Melee|Longsword}}
Otherwise it will use the name of the page it's placed on:
{{Weapon Stats Table/Melee}}
Examples
Longsword
A weapon with quality and with materials:
{{Weapon Stats Table/Melee|Longsword}}
Deactivated since the page would be to big.
Persona monosword
A weapon with quality but without materials:
{{Weapon Stats Table/Melee|Persona monosword}}
Feature | Toggle |
---|---|
Attacks |
Template:Weapon Quality Table/Melee/Row
Template:Weapon Quality Table/Melee/Row
Template:Weapon Quality Table/Melee/Row Template:Weapon Quality Table/Melee/Row
Template:Weapon Quality Table/Melee/Row Template:Weapon Quality Table/Melee/Row Template:Weapon Quality Table/Melee/Row
Persona monosword | Handle (Blunt) | Point (Stab) | Edge (Cut) | HP | Value | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Club
A weapon without quality but with materials:
{{Weapon Stats Table/Melee|Club}}
Feature | Toggle |
---|---|
Attacks |
Template:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/RowTemplate:Weapon Quality Table/Melee/Row
Club | Handle (Poke) | Head (Blunt) | HP | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Thrumbo horn
A weapon without quality and without materials:
{{Weapon Stats Table/Melee|Thrumbo horn}}
Feature | Toggle |
---|---|
Attacks |
Template:Weapon Quality Table/Melee/Row
Thrumbo horn | Point (Stab) | Point (Scratch) | Base (Blunt) | HP | Value | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] |
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
The above documentation is transcluded from Template:Weapon Stats Table/Melee/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |