Difference between revisions of "Christmas tree"
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== Summary == | == Summary == | ||
− | {{Stub|section=1|reason=Expand summary. specific mechanics etc.}} | + | {{Stub|section=1|reason=Expand summary. specific mechanics etc. selection mechanics, ritual specifics etc.}} |
Christmas trees are used in the Christmas tree [[ritual]]. Once the ritual is completed, the tree is destroyed. | Christmas trees are used in the Christmas tree [[ritual]]. Once the ritual is completed, the tree is destroyed. | ||
Revision as of 03:04, 30 September 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is about an ideoligious building. For actual trees, see Trees.
Christmas tree
A celebratory tree decorated with ornaments and lights traditionally made as part of Christmas celebrations.
Base Stats
- Mass
- 25 kg
- Beauty
- 10
- Style Dominance
- 10
- HP
- 50
- Flammability
- 0%
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Terrain Affordance
- Light
- Light Radius
- 5.74
Creation
- Work To Make
- 10,000 ticks (2.78 mins)
Technical
- thingCategories
- BuildingsMisc
A Christmas tree is a ritual focus added by the Ideology DLC.
Acquisition
Christmas trees can be constructed by pawns with an ideoligion that has them as a building. They require 70 Wood, 20 Steel and 10,000 ticks (2.78 mins) of work.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Expand summary. specific mechanics etc. selection mechanics, ritual specifics etc.. |
Christmas trees are used in the Christmas tree ritual. Once the ritual is completed, the tree is destroyed.
Analysis
Christmas trees are a poor focus object for rituals. They require steel, which is generally in high demand. It is almost strictly inferior to the effigy, which costs slightly more wood but does not require steel and requires less work to construct.
Version history
- Ideology DLC Release - Added.