Difference between revisions of "Deadlife shell"
(Added some basic information about this item to the infobox, acquisition, and summary. Needs analysis. "Acquisition" needs rewrite to match other pages but for now the basic information is published.) |
|||
Line 2: | Line 2: | ||
{{Spoiler}} | {{Spoiler}} | ||
{{Stub}} | {{Stub}} | ||
− | {{Infobox main | + | {{Infobox main|resource |
| name = Deadlife shell | | name = Deadlife shell | ||
+ | | description = An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged. | ||
+ | | type = Crafted resource | ||
+ | | type2 = Mortar shell | ||
+ | | path cost = 14 | ||
+ | | stack limit = 25 | ||
+ | | beauty = -4 | ||
+ | | flammability = 1.0 | ||
+ | | marketvalue = 55 | ||
+ | | mass base = 1.25 | ||
+ | | hp = 60 | ||
+ | | deterioration = 1.5 | ||
+ | | velocity = 41 | ||
+ | | blastRadius = 4.1 | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 4 | ||
+ | | work to make = 800 | ||
+ | | production facility 1 = Bioferrite shaper | ||
+ | | research = Deadlife dust | ||
+ | | resource 1 = Bioferrite | ||
+ | | resource 1 amount = 25 | ||
+ | | defName = Shell_Deadlife | ||
+ | | thingCategories = MortarShells | ||
+ | | tradeTags = MortarShell | ||
}} | }} | ||
− | + | The '''deadlife shell''' is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as [[shambler]]s. | |
== Acquisition == | == Acquisition == | ||
− | + | Deadlife shells can be crafted at a [[Bioferrite shaper]] once the '''Deadlife dust''' dark research project has been completed. They require 25 [[Bioferrite]] and a [[Crafting]] skill of 4. | |
== Summary == | == Summary == | ||
− | + | When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies. | |
+ | |||
+ | They are also used in the construction of [[IED deadlife traps]]. | ||
== Analysis == | == Analysis == |
Revision as of 22:40, 19 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Deadlife shell
An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted resource – Mortar shell
- Stack Limit
- 25
- Mass
- 1.25 kg
- Beauty
- -4
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 14 (48%)
Ranged Combat
- Velocity
- 41 (m/s)
- Blast Radius
- 4.1
Creation
- Required Research
- Deadlife dust
- Skill Required
- Crafting 4
- Work To Make
- 800 ticks (13.33 secs)
- defName
- Shell_Deadlife
- thingCategories
- MortarShells
- tradeTags
- MortarShell
The deadlife shell is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as shamblers.
Acquisition
Deadlife shells can be crafted at a Bioferrite shaper once the Deadlife dust dark research project has been completed. They require 25 Bioferrite and a Crafting skill of 4.
Summary
When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.
They are also used in the construction of IED deadlife traps.
Analysis
ANALYSIS TEXT
Version history
- Anomaly DLC Release - Added.
CATEGORIES GO HERE