Difference between revisions of "Revenant invisibility"
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m (Harakoni moved page Revenant Invisibility to Revenant invisibility: Sentence case for mainspace pages) |
Revision as of 12:19, 20 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is suggested to be merged with Revenant vertebrae. Reason: Proposed not mandated: Only sourced from vertebrae, analysis of both will overlap (who to give it to etc), and unlike psycasts the superpage is sufficiently specific to the ability being discussed to not lead to page bloat |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. |
Revenant invisibility
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Use the revenant vertebrae to temporarily turn invisible. The prosthetic manipulates the visual centers of those nearby, allowing the user to pass unnoticed.
Base Stats
- Type
- Ability
Ranged Combat
- Cooldown
- 60,000 ticks (16.67 mins)
Ability
Revenant Invisibility is an ability that renders the user invisible for its duration.
Acquisition
Installation of the Revenant Vertebrae grants the user this ability. This requires both encountering a Revenant, and unlocking of the revealed technology.
Summary
Analysis
This section is suggested to be rewritten. Reason: Currently just a basic page - needs verification, rewriting, formatting, and expansion. You can help the RimWorld Wiki by improving it. |
- Very useful for getting into melee range with ranged enemies, as the invisibility renders them incapable of targeting your pawn. AoE attacks or stray fire may still hit them, however.
- The opposite strategy is also useful, as the invisibility allows a ranged pawn to create distance against enemies that would otherwise catch up to them.
- Useful for hunters in case of revenge, especially for larger, dangerous animals like thrumbo.
- Useful for quests where one may wish to sneak in and out of a facility without alerting enemies, such as hacking a console.