Difference between revisions of "Frenzy inducer"
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== Acquisition == | == Acquisition == | ||
+ | It can be built. | ||
+ | You can unlock it in the basic part of the anomaly tab, you first need bioferrite harvesting, and sleep suppressor. | ||
== Summary == | == Summary == | ||
− | Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks. | + | This building has 100 hp |
+ | It takes 1 shard and 100 bioferrite to build | ||
+ | It has a range of 8 tiles in which it gives your colonists the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. | ||
+ | Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk | ||
+ | Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks. | ||
== Analysis == | == Analysis == | ||
+ | this is really useful. | ||
+ | maybe dont use it if you feel like your colonists are going to get a bit upsetti spaghetti. | ||
== Version history == | == Version history == |
Revision as of 02:04, 2 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
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Frenzy inducer
INTRO TEXT
Acquisition
It can be built. You can unlock it in the basic part of the anomaly tab, you first need bioferrite harvesting, and sleep suppressor.
Summary
This building has 100 hp It takes 1 shard and 100 bioferrite to build It has a range of 8 tiles in which it gives your colonists the frenzy field hediff, which at its peak gives them 0.40 speed and a 50& global speed work buff. Upon reaching maximus, it will cause mental break to always become violent, most likely: berkserk Dead calm gene takes priority over the frenzy inducer, leading to non-violent breaks.
Analysis
this is really useful. maybe dont use it if you feel like your colonists are going to get a bit upsetti spaghetti.
Version history
- Anomaly DLC Release - Added