Difference between revisions of "Juggernaut serum"
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| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
− | | research = | + | | research = Juggernaut serum |
| work to make = 1080 | | work to make = 1080 | ||
| work speed stat = Drug Synthesis Speed | | work speed stat = Drug Synthesis Speed |
Revision as of 14:19, 10 May 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Juggernaut serum
A syringe of opaque milky-yellow liquid that increases the user's strength and speed, and allows them to recover from injuries faster. The serum is injected into the user's musculature, where it adds energy to various metabolic processes. However, the unstable substance also psychically influences the mind, provoking unsettling thoughts and severely reducing the user's mood.
Base Stats
- Tech Level
- Industrial
- Stack Limit
- 10
- Mass
- 0.5 kg
- HP
- 60
- Flammability
- 70%
- Rotatable
- False
- Path Cost
- 14 (48%)
Ingestion
- Maximum To Ingest
- 1
- Ingestion Time
- 100 ticks (1.67 secs)
Creation
- Required Research
- Juggernaut serum
- Skill Required
- Crafting 4
- Work To Make
- 1,080 ticks (18 secs)
- Work Speed Stat
- Drug Synthesis Speed
- defName
- JuggernautSerum
- thingSetMakerTags
- RewardStandardLowFreq
- Preferability
- NeverForNutrition
- Food Preference
- NeverForFood"medical" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.
- Drug Category
- medical
The juggernaut serum is an item added by the Anomaly DLC
Acquisition
The juggernaut serum can be crafted at a Serum lab with 20 twisted meat and 10 bioferrite once it has been researched. It can also occasionally be bought from traders. [Detail Needed]
Summary
When used, the juggernaut serum causes −10 mood, increases move speed by +0.50 applies a multiplier to both melee damage factor (x150%) and injury healing factor (200%) for 10days.
Analysis
ANALYSIS TEXT
Version history
- Anomaly DLC Release - Added.
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