Difference between revisions of "Electric stove"

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(Added info for food poisoning.)
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A simple stove and attached countertops for preparing meals from simpler ingredients.
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{{Info|A simple stove and attached countertops for preparing meals from simpler ingredients.}}
 
 
  
 
To order a meal, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a meal type to create - '''[[Meals#Simple_meal|Simple]]''', '''[[Meals#Fine_meal|Fine]]''' or '''[[Meals#Lavish_meal|Lavish meal]]'''. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed]].  
 
To order a meal, select the stove, click '''"Bills"''' and '''"Add Bill"''' to choose a meal type to create - '''[[Meals#Simple_meal|Simple]]''', '''[[Meals#Fine_meal|Fine]]''' or '''[[Meals#Lavish_meal|Lavish meal]]'''. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their [[Cooking Speed]].  
  
 
Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.
 
Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.
 
  
 
Vegetarian meals are created using raw vegetables and fruit found in the surrounding radius.
 
Vegetarian meals are created using raw vegetables and fruit found in the surrounding radius.
 
  
 
Meat options require meat from a '''[[butcher table]]'''.
 
Meat options require meat from a '''[[butcher table]]'''.
 
  
 
A [[campfire]] may also be used for cooking, but is limited to simple meals.
 
A [[campfire]] may also be used for cooking, but is limited to simple meals.

Revision as of 22:07, 1 August 2015

Cook stove

Cook stoveProperty "Image" (as page type) with input value "File:TableCookStove.png|192px" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

Base Stats

Type
ProductionFood
HP
180

Building

Size
1
Placeable
Y
Power
- 350 W

A simple stove and attached countertops for preparing meals from simpler ingredients.

To order a meal, select the stove, click "Bills" and "Add Bill" to choose a meal type to create - Simple, Fine or Lavish meal. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their Cooking Speed.

Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for Food Poison Chance, which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.

Vegetarian meals are created using raw vegetables and fruit found in the surrounding radius.

Meat options require meat from a butcher table.

A campfire may also be used for cooking, but is limited to simple meals.

{{Template:TNTN|production|wide}}