Difference between revisions of "Immunity Gain Speed"
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(Added info on what affects Immunity Gain Speed.) |
(Fleshed out the page. Corrected misinformation.) |
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Immunity gain speed is determined by the following factors: | Immunity gain speed is determined by the following factors: | ||
* Blood filtration | * Blood filtration | ||
+ | ** Reduced by [[malaria]] | ||
** 100% unless reduced by damaged or missing kidney | ** 100% unless reduced by damaged or missing kidney | ||
+ | ** 170% with [[Luciferium]] | ||
* [[Saturation|Food/Saturation]] | * [[Saturation|Food/Saturation]] | ||
** 100%: Fed or Hungry | ** 100%: Fed or Hungry | ||
− | ** | + | ** 90%: Urgently hungry |
− | ** | + | ** 70%: Starving |
* [[Rest]] | * [[Rest]] | ||
** 100%: Rested | ** 100%: Rested | ||
− | ** | + | ** 96%: Tired |
** 92%: Very tired | ** 92%: Very tired | ||
** 80%: Exhausted | ** 80%: Exhausted | ||
* In bed: | * In bed: | ||
− | ** 100%: When not resting in a bed. | + | ** 100%: When not resting in a bed or on a sleeping spot. |
− | ** 110%: When resting in | + | ** 105%: When resting in an [[animal sleeping box]]. It is cruel to do this to your colonists. It's okay for prisoners though. |
+ | ** 110%: When resting in an [[animal bed]], single [[bed]], [[Double_bed|double bed]] or [[Royal bed]]. | ||
** 114%: When resting in a [[Hospital bed]]. | ** 114%: When resting in a [[Hospital bed]]. | ||
+ | Note that quality of the bed only influences the [[Rest_Effectiveness|rest effectiveness]], not the immunity gain speed. | ||
* Age | * Age | ||
** 100%: Up to age 40. | ** 100%: Up to age 40. | ||
− | ** 99%: At age 41, continues to decrease | + | ** 99%: At age 41, continues to decrease by 1% per 2 years over 40. |
** 80%: At age 79, then stops decreasing. | ** 80%: At age 79, then stops decreasing. | ||
+ | * Vitals monitor | ||
+ | ** 112%: When attached to any bed that's set to medical (110% + 2%) | ||
+ | ** 116%: When attached to a hospital bed (114% + 2%) | ||
+ | A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack. |
Revision as of 13:02, 6 November 2016
Immunity Gain Speed is a stat: Speed at which this character gains immunity to diseases. If this is too slow, the character will die from a disease before developing immunity. Its default value is 100%.
Immunity gain speed is determined by the following factors:
- Blood filtration
- Reduced by malaria
- 100% unless reduced by damaged or missing kidney
- 170% with Luciferium
- Food/Saturation
- 100%: Fed or Hungry
- 90%: Urgently hungry
- 70%: Starving
- Rest
- 100%: Rested
- 96%: Tired
- 92%: Very tired
- 80%: Exhausted
- In bed:
- 100%: When not resting in a bed or on a sleeping spot.
- 105%: When resting in an animal sleeping box. It is cruel to do this to your colonists. It's okay for prisoners though.
- 110%: When resting in an animal bed, single bed, double bed or Royal bed.
- 114%: When resting in a Hospital bed.
Note that quality of the bed only influences the rest effectiveness, not the immunity gain speed.
- Age
- 100%: Up to age 40.
- 99%: At age 41, continues to decrease by 1% per 2 years over 40.
- 80%: At age 79, then stops decreasing.
- Vitals monitor
- 112%: When attached to any bed that's set to medical (110% + 2%)
- 116%: When attached to a hospital bed (114% + 2%)
A vitals monitor can be attached to up to 8 adjacent beds, but only one vitals monitor can be attached per bed. The effects of multiple vitals monitors do not stack.