Difference between revisions of "Electric stove"
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|name = Cook stove | |name = Cook stove | ||
|image = TableCookStove.png{{!}}192px|Cook stove | |image = TableCookStove.png{{!}}192px|Cook stove | ||
− | | | + | |description = A simple stove and attached countertop for preparing meals. |
|type = Production | |type = Production | ||
|type2 = Food | |type2 = Food |
Revision as of 00:49, 18 November 2015
Cook stove
A simple stove and attached countertop for preparing meals.
Base Stats
- Type
- Production – Food
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- - 350 W
A simple stove and attached countertops for preparing meals from simpler ingredients.
To order a meal, select the stove, click "Bills" and "Add Bill" to choose a meal type to create - Simple, Fine or Lavish meal. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their Cooking Speed.
Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for Food Poison Chance, which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.
Vegetarian meals are created using raw vegetables and fruit found in the surrounding radius.
Meat options require meat from a butcher table.
A campfire may also be used for cooking, but is limited to simple meals.
{{Template:TNTN|production|wide}}