Difference between revisions of "Butcher table"
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(Fixed description parameter.) |
Theaetetus (talk | contribs) (Reformatting table) |
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|yield = | |yield = | ||
|power = 0 | |power = 0 | ||
− | |buy = {{icon|wood| | + | |buy = {{icon|wood|20}} + {{icon|buildingmat|75}} |
− | |sell = {{icon|wood| | + | |sell = {{icon|wood|15}}} + {{icon|buildingmat|56}} }} |
</onlyinclude> | </onlyinclude> | ||
A heavy table for butchering dead creatures into a number of pieces of raw meat and [[leather]], depending upon the [[Animals|animal]]. Colonists assigned to [[Overview#Work|cooking]] will butcher creatures as part of their duties. The Butcher Creature bill defaults to include all animals and exclude humanoids and buried creatures, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders. | A heavy table for butchering dead creatures into a number of pieces of raw meat and [[leather]], depending upon the [[Animals|animal]]. Colonists assigned to [[Overview#Work|cooking]] will butcher creatures as part of their duties. The Butcher Creature bill defaults to include all animals and exclude humanoids and buried creatures, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders. | ||
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A butcher table can be made out of wood or any metal.<br> | A butcher table can be made out of wood or any metal.<br> | ||
{| {{STDT| sortable c_25 text-center}} | {| {{STDT| sortable c_25 text-center}} | ||
− | ! Material !! | + | ! Material !! Cost !! Hit Points !! Flammability (%) !! Beauty !! Work to Build |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left; font-weight:bold" | Wood butcher table || {{icon|wood|90}} || 72 || 100 || 0 || 24 |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left; font-weight:bold" | Steel butcher table || {{icon|wood|20}} + {{icon|steel|75}} || 180 || 20 || 0 || 34 |
|- | |- | ||
− | | style="text-align:left;" | | + | | style="text-align:left; font-weight:bold" | Plasteel butcher table || {{icon|wood|20}} + {{icon|plasteel|75}} || 505 || 10 || 0 || 67 |
|- | |- | ||
− | | style="text-align:left;" | Gold || | + | | style="text-align:left; font-weight:bold" | Gold butcher table || {{icon|wood|20}} + {{icon|gold|1500}} || 108 || 20 || 0 || 44 |
|- | |- | ||
− | | style="text-align:left;" | Silver || | + | | style="text-align:left; font-weight:bold" | Silver butcher table || {{icon|wood|20}} + {{icon|silver|1500}} || 126 || 20 || 0 || 40 |
|- | |- | ||
− | | style="text-align:left;" | Uranium || | + | | style="text-align:left; font-weight:bold" | Uranium butcher table || {{icon|wood|20}} + {{icon|uranium|1500}} || 450 || 0 || 0 || 64 |
|} | |} | ||
Revision as of 11:21, 24 July 2016
Butcher table
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A heavy table used by cooks for butchering dead creatures into pieces of raw meat
Base Stats
- Type
- Production – Food
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- 0 W
A heavy table for butchering dead creatures into a number of pieces of raw meat and leather, depending upon the animal. Colonists assigned to cooking will butcher creatures as part of their duties. The Butcher Creature bill defaults to include all animals and exclude humanoids and buried creatures, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.
A butcher table can be made out of wood or any metal.
Material | Cost | Hit Points | Flammability (%) | Beauty | Work to Build |
---|---|---|---|---|---|
Wood butcher table | 90 | 72 | 100 | 0 | 24 |
Steel butcher table | 20 + 75 | 180 | 20 | 0 | 34 |
Plasteel butcher table | 20 + 75 | 505 | 10 | 0 | 67 |
Gold butcher table | 20 + 1500 | 108 | 20 | 0 | 44 |
Silver butcher table | 20 + 1500 | 126 | 20 | 0 | 40 |
Uranium butcher table | 20 + 1500 | 450 | 0 | 0 | 64 |