Difference between revisions of "Electric stove"

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{{Info|A simple stove and attached countertops for preparing meals from simpler ingredients.}}
 
{{Info|A simple stove and attached countertops for preparing meals from simpler ingredients.}}
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Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.
 
Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for [[Food Poison Chance]], which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.
  
Vegetarian meals are created using raw vegetables and fruit found in the surrounding radius.
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Vegetarian meals can be forced by removing all meat options from the [[Simple Meal]] bill. They will be created using raw vegetables and fruit found in the surrounding radius.
  
Meat options require meat from a '''[[butcher table]]'''.
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More advanced meals require meat, which is produced at a '''[[butcher table]]'''. Human meat will not be used for recipes by default.
  
 
A [[campfire]] may also be used for cooking, but is limited to simple meals.
 
A [[campfire]] may also be used for cooking, but is limited to simple meals.
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An active Cook Stove will generate some heat that may be useful or hurtful depending on your climate. Be mindful of placing a cook stove inside a freezer, or use them as a [[Heater]] substitute in a frigid climate.
  
 
{{{{TNTN|nav}}|production|wide}}
 
{{{{TNTN|nav}}|production|wide}}

Revision as of 20:51, 20 January 2016

Cook stove

Cook stoveProperty "Image" (as page type) with input value "File:TableCookStove.png|192px" contains invalid characters or is incomplete and therefore can cause unexpected results during a query or annotation process.

A simple stove and attached countertop for preparing meals.

Base Stats

Type
ProductionFood
HP
180

Building

Size
1
Placeable
Y
Power
- 350 W


A simple stove and attached countertops for preparing meals from simpler ingredients.

To order a meal, select the stove, click "Bills" and "Add Bill" to choose a meal type to create - Simple, Fine or Lavish meal. Better meals may provide more benefit to your colonists but require a higher cookery skill to create. The time it takes a colonist to prepare a meal is determined by their Cooking Speed.

Any colonist that prepares a meal has a chance to contaminate it and cause food poisoning. That chance is determined by the colonist's stat for Food Poison Chance, which is determined by their cooking skill level. A level 0 cook has a 20% chance. A level 20 cook has a .01% chance, while extremely rare, it can still happen. A player would likely want to use a colonist with at least a level 7 cooking skill, with only a 0.5% chance of food poisoning.

Vegetarian meals can be forced by removing all meat options from the Simple Meal bill. They will be created using raw vegetables and fruit found in the surrounding radius.

More advanced meals require meat, which is produced at a butcher table. Human meat will not be used for recipes by default.

A campfire may also be used for cooking, but is limited to simple meals.

An active Cook Stove will generate some heat that may be useful or hurtful depending on your climate. Be mindful of placing a cook stove inside a freezer, or use them as a Heater substitute in a frigid climate.

{{Template:TNTN|production|wide}}