Difference between revisions of "Butcher table"
(Cleanliness and filth are two different things. Changed the title of the section to reflect this, and separated the body into two parts. Also added the reason why cleanliness is important.) |
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=== Cleanliness & filth === | === Cleanliness & filth === | ||
− | Butcher tables are considered dirty with a cleanliness of -15. In addition, when butchering, bloodstains will appear near the table, reducing cleanliness even more. For this reason, keep your butcher's table in a room separate from your stove, hospital, and research bench to avoid [[Ailments#Food poisoning|food poisoning]] on prepared meals, [[infection]], and reduced research speed respectively. | + | Butcher tables are considered dirty with a [[Room stats#Cleanliness|cleanliness]] of -15. In addition, when butchering, bloodstains will appear near the table, reducing cleanliness even more. For this reason, keep your butcher's table in a room separate from your stove, hospital, and research bench to avoid [[Ailments#Food poisoning|food poisoning]] on prepared meals, [[infection]], and reduced research speed respectively. |
A [[shelf]] placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus. | A [[shelf]] placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus. |
Revision as of 05:13, 21 September 2017
Butcher table
A heavy table used by cooks for butchering dead creatures into pieces of raw meat
Base Stats
- Type
- Production – Food
- HP
- 180
Building
- Size
- 1
- Placeable
- Yes
- Power
- 0 W
- Facility
- Tool cabinet
A heavy table for butchering dead creatures into a number of pieces of raw meat and leather, depending upon the animal. Colonists assigned to cooking will butcher creatures as part of their duties. The Butcher Creature bill defaults to include all animals and exclude humanoids and buried creatures, but can be configured. The bill configuration can also restrict ingredients by hit points by adjusting the minimum and maximum sliders.
Cleanliness & filth
Butcher tables are considered dirty with a cleanliness of -15. In addition, when butchering, bloodstains will appear near the table, reducing cleanliness even more. For this reason, keep your butcher's table in a room separate from your stove, hospital, and research bench to avoid food poisoning on prepared meals, infection, and reduced research speed respectively.
A shelf placed right next to it can "hide" bloodstain filth that lands on it and negate its beauty malus.
Human butchering
While butchering corpses for meat is more profitable than burying them, most colonists find butchering of humans abhorrent, and will get bad thoughts if:
- They, or anybody else butchers humans
- Eat meals that contain human meat
- See dead human bodies in general
Additionally, colonists butchering humans will get a relationship penalty with other colonists. Psychopaths, however, don't care about any of the above and don't think less of colonists that butcher humans.
Materials
A butcher table can be made out of wood or any metal, and are identical in work speed and function regardless of material used.
Material | Cost | Hit Points | Flammability (%) | Beauty | Work to Build |
---|---|---|---|---|---|
Wood butcher table | 95 | 72 | 100 | 0 | 24 |
Steel butcher table | 20 + 75 | 180 | 20 | 0 | 34 |
Plasteel butcher table | 20 + 75 | 505 | 10 | 0 | 67 |
Gold butcher table | 20 + 750 | 108 | 20 | 0 | 44 |
Silver butcher table | 20 + 750 | 126 | 20 | 0 | 40 |
Uranium butcher table | 20 + 750 | 450 | 0 | 0 | 64 |