Difference between revisions of "Horseshoes pin"
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− | Up to 3 colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. | + | Up to 3 colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Colonists can throw through a held open doorway into an adjacent room while playing horseshoes - mood bonuses for room [[impressiveness]] are determined by the thrower's location. |
Revision as of 12:34, 25 November 2017
Horseshoes pin
A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes from a distance and attempt to get them to land close to or around the pin. It's relaxing, and even trains hand-eye coordination.
Base Stats
Building
- Size
- 1
- Placeable
- Yes
A horseshoes pin is used by colonists to take a break and gain joy. It is the second cheapest and quickest to build of all the joy-related buildings, after the hoopstone ring.
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's shooting skill at a meager rate. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
Up to 3 colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Colonists can throw through a held open doorway into an adjacent room while playing horseshoes - mood bonuses for room impressiveness are determined by the thrower's location.
Construction |
Horseshoe pins can made from: |
15 standard volume material () |
or |
300 low volume material () |