Difference between revisions of "Biofuel refinery"
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|image = Refinery.png|Refinery | |image = Refinery.png|Refinery | ||
|imagesize = 198px | |imagesize = 198px | ||
− | |description = | + | |description = Refines biological matter such as wood or plant matter into chemfuel. |
|type = Production | |type = Production | ||
|type2 = Resources | |type2 = Resources |
Revision as of 03:43, 25 June 2018
Refinery
Refines biological matter such as wood or plant matter into chemfuel.
Base Stats
- Type
- Production – Resources
- HP
- 200
Building
- Size
- 2
- Placeable
- Yes
- Power
- -170 W
The biofuel refinery is a work table that is utilized by your colonists in order to produce chemfuel from wood or organic ingredients.
In order to build the refinery, you will need to invest 1200 research points into refining.
Refinery Usage
While the refinery is selected, click "Bills" then "Add Bill" to add an order to produce chemfuel:
- Make chemfuel from wood: Turns 70 wood logs into 35 chemfuel.
- Make chemfuel from organics: Turns 3.5 nutrition worth of food ingredients in 35 chemfuel.
- Hay is not accepted, though kibble made with hay will work.
Ingredients
- Most raw ingredients have a nutrition value of 0.05. For such ingredients, 3.5 nutrition requires 70 units, which is the same quantity required of wood.
- Meals provide 0.9 nutrition each, so 4 meals is enough to "Make chemfuel from organics". This costs only 40 units of raw food, but requires extra cooking labor.
- Nutrient Paste meals are even more efficient (4 meals requiring only 24 raw food), and can be produced in bulk.
- Since chemfuel powered generators use only 4 fuel per day, it is very easy to achieve net power from a closed system. (A farm can easily fuel its own Sunlamps and still provide a surplus of food)
Version history
Prior to 1.0 it used to be simply called the Refinery.