Difference between revisions of "Flatscreen television"

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(Added a note about the ability to use Flatscreen televisions in hospitals.)
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As of 0.19 the flatscreen television can be crafted by [[colonist]]s with a construction level 8 or higher with 140 [[steel]] and 16 [[components]].}}
 
As of 0.19 the flatscreen television can be crafted by [[colonist]]s with a construction level 8 or higher with 140 [[steel]] and 16 [[components]].}}
  
Flatscreen televisions placed facing [[Hospital bed|hospital beds]] can allow recovering pawns to watch TV for [[Recreation|recreational]] purposes. This can be very useful, as bed-bound pawns have very few options for recreation otherwise (others require interaction), and joy-less colonists suffer terrible mood penalties.
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Flatscreen televisions placed facing [[hospital bed]]s can allow recovering pawns to watch TV for [[recreation]]al purposes. This can be very useful, as bed-bound pawns have very few options for recreation otherwise (others require interaction), and joy-less colonists suffer terrible mood penalties.
  
  
 
{{nav|joy}}
 
{{nav|joy}}
 
[[Category:Joy]]
 
[[Category:Joy]]

Revision as of 07:28, 7 February 2019

Flatscreen television

A high-tech flat-screen television with crystal-clear image and rich color. More entertaining than a grainy tube TV.

Base Stats

Type
BuildingsJoy
Market Value
1200 Silver
Mass
5 kg
Beauty
0
HP
80

Building

Placeable
Yes
Cover Effectiveness
35%
Power
-150 W

A flatscreen television that is more entertaining than a tube television, but still 1 tier lower than the megascreen television. Effective in a 5x6 area in front of the object. The flatscreen television has an entertainment strength factor of 140%.

As of 0.19 the flatscreen television can be crafted by colonists with a construction level 8 or higher with 140 steel and 16 components.

Flatscreen televisions placed facing hospital beds can allow recovering pawns to watch TV for recreational purposes. This can be very useful, as bed-bound pawns have very few options for recreation otherwise (others require interaction), and joy-less colonists suffer terrible mood penalties.