Difference between revisions of "Raw food"
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'''Raw food''' is primarily used as an ingredient for [[meals]] or to be processed by a [[nutrient paste dispenser]]. All raw foods may cause [[food poisoning]], and most of them incur a [[mood]] penalty. | '''Raw food''' is primarily used as an ingredient for [[meals]] or to be processed by a [[nutrient paste dispenser]]. All raw foods may cause [[food poisoning]], and most of them incur a [[mood]] penalty. | ||
− | Most foods (raw and prepared) spoil after a certain amount of time, depending on the food. Freshly prepared [[meals]] spoil at the same time, this does not depend on how fresh the | + | Most foods (raw and prepared) spoil after a certain amount of time, depending on the food. Freshly prepared [[meals]] spoil at the same time, this does not depend on how fresh the meal ingredients were at cooking time; it is thus possible to extend the shelf life of raw ingredients that are about to go bad by cooking them into meals. |
Storing food at low temperatures (close to freezing) extends the shelf life. Frozen food ''never'' spoils. | Storing food at low temperatures (close to freezing) extends the shelf life. Frozen food ''never'' spoils. |
Revision as of 23:04, 31 August 2019
Raw food is primarily used as an ingredient for meals or to be processed by a nutrient paste dispenser. All raw foods may cause food poisoning, and most of them incur a mood penalty.
Most foods (raw and prepared) spoil after a certain amount of time, depending on the food. Freshly prepared meals spoil at the same time, this does not depend on how fresh the meal ingredients were at cooking time; it is thus possible to extend the shelf life of raw ingredients that are about to go bad by cooking them into meals.
Storing food at low temperatures (close to freezing) extends the shelf life. Frozen food never spoils.
Raw (bad tasting)
The following food items will cause colonists to get the Ate raw food thought. Animals eat these items with no such effect.
Eating raw human meat gives an especially bad mood effect for most colonists (see Human Resources).
Name | Nutrition | Deterioration rate | Shelf life (days) | |
---|---|---|---|---|
Agave fruit | 0.05 | 6 | 25 | |
Corn | 0.05 | 6 | 60 | |
Potatoes | 0.05 | 6 | 30 | |
Rice | 0.05 | 6 | 40 | |
Eggs | ||||
Meat | 0.05 | 6 | 2 |
Raw (tasty)
The following food items are tasty, even when eaten raw, and this incurs no mood penalty. However, all raw food is considered unsafe and comes with an increased risk of food poisoning.
Name | Nutrition | Deterioration rate | Shelf life (days) | |
---|---|---|---|---|
Berries | 0.05 | 6 | 14 | |
Milk | 0.05 | 10 | 14 | |
Insect jelly | 0.05 | 6 | never spoils |
Animal Feed
Hay is edible only by herbivorous animals. It can be combined with any meat into Kibble, which is edible by all animals (and humans, incurring a mood penalty).
Name | Nutrition | Deterioration rate | Shelf life (days) | |
---|---|---|---|---|
Hay | 0.05 | 6 | 60 |