Difference between revisions of "Ship reactor"

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|work to make = 65000
 
|work to make = 65000
 
|power = +1000
 
|power = +1000
|resources to make = {{icon|steel|350}} + {{icon|plasteel|280}} + {{icon|uranium|70}} + {{icon|advcomponent|8}}
+
|resource 1 = Steel
 +
|resource 1 amount = 350
 +
|resource 2 = Plasteel
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|resource 2 amount = 280
 +
|resource 3 = Uranium
 +
|resource 3 amount = 70
 +
|resource 4 = Advanced component
 +
|resource 4 amount = 8
 
|deconstruct yield = {{icon|steel|252}} + {{icon|plasteel|210}} + {{icon|uranium|52}} + {{icon|advcomponent|6}}
 
|deconstruct yield = {{icon|steel|252}} + {{icon|plasteel|210}} + {{icon|uranium|52}} + {{icon|advcomponent|6}}
 
}}</onlyinclude>
 
}}</onlyinclude>

Revision as of 01:07, 13 January 2021

Ship reactor

Ship reactor

Powers a ship on its journey through space.

Base Stats

Type
Ship
Market Value
5440 Silver [Note]
HP
500
Rotatable
Yes

Building

Size
6 × 7
Placeable
Yes
Power
+1000 W

Creation

Work To Make
65,000 ticks (18.06 mins)
Resources to make
Steel 350 + Plasteel 280 + Uranium 70 + Advanced component 8
Deconstruct yield
Steel 252 + Plasteel 210 + Uranium 52 + Advanced component 6

A ship reactor is a ship part needed to take off. It has a 15-day activation time, during which the colony will be attacked by many raids. The raids will stop once the reactor is fully activated. It can't be built under a roof, but you can build a roof above it afterwards.

The reactor may be powered on despite the rest of the ship not being built yet. This currently can be exploited since building the whole ship first will increase your colony's wealth, increasing the strength of raids.

It can also be used to power a base like a normal generator, constantly providing 1000W regardless of conditions, though its cost and size makes it extremely inefficient for such even in the endgame.