Difference between revisions of "Electric crematorium"

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If the Electric Crematorium left is out in the rain, a [[Events#Zzztt...|short-circuit]] can start a fire.  
 
If the Electric Crematorium left is out in the rain, a [[Events#Zzztt...|short-circuit]] can start a fire.  
 
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{| {{STDT| sortable c_25 text-center}}
 
{| {{STDT| sortable c_25 text-center}}
 
! Material !! Steel Cost !! Block Cost !! Hit Points
 
! Material !! Steel Cost !! Block Cost !! Hit Points
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The crematorium can be deconstructed to return 15 [[steel]] and 112 of the stone blocks which it was made of.
 
The crematorium can be deconstructed to return 15 [[steel]] and 112 of the stone blocks which it was made of.
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== Notes ==
 
== Notes ==
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"Tainted" apparel cannot be sold to traders and you can only get rid of such clothing by burning them on a campfire. An alternative, lower labor method to using a crematorium is build a stone room (or seal off an existing ruin) and use [[Molotov cocktails]] to burn all corpses at once with their apparel after forbidding the entrance or clearing the Home Zone area marker to ensure no firefighters attempt to put out the cremating fire within. This does carry the drawback of adding hefty mood penalties to any colonist who adds to the furnace due to seeing many corpses, as well as having slightly less customization for deciding what is to be burnt.
  
"Tainted" apparel cannot be sold to traders (anymore after B19) and you can only get rid of such clothing by burning them on a campfire. An alternative, lower labor method to using a crematorium is build a stone room (or seal off an existing ruin) and use [[Molotov cocktails]] to burn all corpses at once with their apparel after forbidding the entrance or clearing the Home Zone area marker to ensure no firefighters attempt to put out the cremating fire within. This does carry the drawback of adding hefty mood penalties to any colonist who adds to the furnace due to seeing many corpses, as well as having slightly less customization for deciding what is to be burnt.
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Alternatively, they can be loaded onto [[transport pod]]s and launched to other [[faction]]'s settlements for a modest relationship gain.
  
 
==Version History==
 
==Version History==

Revision as of 03:24, 18 January 2021

Crematorium

Crematorium

Cremates corpses.

Base Stats

Type
Production
HP
300

Building

Size
3 × 2
Placeable
Yes
Power
- 250 W

Creation

Deconstruct yield
Steel 15 + Stone 112

A crematorium is an appliance used to destroy corpses and unwanted clothing or armor. It needs to be researched before being unlocked. Bills are worked by haulers. Corpses are cremated together with all of their equipped gear.

Crematoriums have -10 beauty, which is significantly less ugly than corpses that have -50 beauty and negatively impact nearby colonists' beauty opinion and mood.

Crematoriums produce heat in process of burning things (amount comparable to output of one heater). No heat is produced when idle, even if powered on.

If the Electric Crematorium left is out in the rain, a short-circuit can start a fire.

  • Material Steel Cost Block Cost Hit Points
    Limestone 20 Steel 150 Limestone_Blocks 465
    Granite 20 Steel 150 Granite_Blocks 510
    Marble 20 Steel 150 Marble_Blocks 360
    Slate 20 Steel 150 Slate_Blocks 390
    Sandstone 20 Steel 150 Sandstone_Blocks 420

    The crematorium can be deconstructed to return 15 steel and 112 of the stone blocks which it was made of.

  • Notes

    "Tainted" apparel cannot be sold to traders and you can only get rid of such clothing by burning them on a campfire. An alternative, lower labor method to using a crematorium is build a stone room (or seal off an existing ruin) and use Molotov cocktails to burn all corpses at once with their apparel after forbidding the entrance or clearing the Home Zone area marker to ensure no firefighters attempt to put out the cremating fire within. This does carry the drawback of adding hefty mood penalties to any colonist who adds to the furnace due to seeing many corpses, as well as having slightly less customization for deciding what is to be burnt.

    Alternatively, they can be loaded onto transport pods and launched to other faction's settlements for a modest relationship gain.

    Version History