Difference between revisions of "Stuff"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
{{Stub}} | {{Stub}} | ||
− | '''Stuff''' is a concept in | + | '''Stuff''' is a concept in RimWorld's code by which a material can be chosen before creation of an item or building, used in the item's construction and the stats of the chosen material affect the stats of the end product. |
An item that can do this is called "stuffable". | An item that can do this is called "stuffable". | ||
Examples of stuffable things include [[walls]], [[table]]s, [[longsword]]s and [[plate armor]]. | Examples of stuffable things include [[walls]], [[table]]s, [[longsword]]s and [[plate armor]]. | ||
Line 7: | Line 7: | ||
*[[Leather]]y | *[[Leather]]y | ||
*[[Wood]]y | *[[Wood]]y | ||
− | *Metallic | + | *[[Metals|Metallic]] |
− | *Stony | + | *[[Stone|Stony]] |
==See also== | ==See also== | ||
[[Materials]] | [[Materials]] |
Revision as of 09:37, 7 March 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Stuff is a concept in RimWorld's code by which a material can be chosen before creation of an item or building, used in the item's construction and the stats of the chosen material affect the stats of the end product. An item that can do this is called "stuffable". Examples of stuffable things include walls, tables, longswords and plate armor.
Stuff is usually categorized. For example, an item can be made of "Leathery" stuff i.e. that part of the recipe can be fill by the correct amount of any given Leather. Categories include: