Difference between revisions of "Campfire"
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| resource 1 = wood | | resource 1 = wood | ||
| resource 1 amount = 20 | | resource 1 amount = 20 | ||
− | | deconstruct yield = | + | | deconstruct yield = Nothing |
| hp = 80 | | hp = 80 | ||
| power = | | power = |
Revision as of 05:47, 11 August 2021
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Campfire
Cooks meals and produces heat. Burns out after a few days. As with all heat sources, it must be placed indoors so it has a closed space to heat. Refuelable.
Base Stats
- Type
- Temperature
- HP
- 80
- Flammability
- 0%
Building
- Size
- 1 × 1
- Placeable
- Yes
- Cover Effectiveness
- 20%
Creation
- Work To Make
- 100 ticks (1.67 secs)
- Deconstruct yield
- Nothing
A campfire raises the temperature of a room and produces light at 50% up to five squares away. It lasts for two days (the remaining time is shown in the inspect pane) but consumes fuel faster when it's raining or snowing. Campfires can be deconstructed to salvage wood that hasn't been consumed yet, which is handy for cold biomes.
A campfire can be used to make simple meals or pemmican; or to burn drugs or apparel. Better meals can be prepared with an electric stove / fueled stove. Haulers refuel a campfire when needed and perform the burning tasks.
A campfire is set by default as a gathering spot, colonists will gather here to socialize, especially when idle. It can be toggled off.