Difference between revisions of "Template:Infobox main/testing/doc"

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==Example #1==
 
==Example #1==
{{infobox main/testing |animal|
+
{{infobox main/testing|animal|
 
|name = Muffalo
 
|name = Muffalo
 
|image = Animal Muffalo side.png|200px{{!}}Muffalo
 
|image = Animal Muffalo side.png|200px{{!}}Muffalo
|description = "A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."
+
|description = "A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."
 
|type = Animals
 
|type = Animals
 
|type2 = Wild
 
|type2 = Wild
|bodysize = 2.0
+
|bodysize = 2.1
 
|healthscale = 1.75
 
|healthscale = 1.75
|movespeed = 3.6
+
|movespeed = 4.50
|mobdamage = 10
+
|attack1dmg = 10
|mobdamagetype = blunt
+
|attack1type = blunt
|mobdamageaverage = 10
+
|attack1part = head
|leathername = muffalo leather
+
|attack1cool = 156
 +
|attack2dmg = 10
 +
|attack2type = blunt
 +
|attack2part = left hoof
 +
|attack2cool = 120
 +
|attack3dmg = 10
 +
|attack3type = blunt
 +
|attack3part = right hoof
 +
|attack3cool = 120
 +
|attack4dmg = 10
 +
|attack4type = bite
 +
|attack4part = Teeth
 +
|attack4cool = 120
 +
|attack4chance = 0.5
 +
|leathername = bluefur
 +
|leatheryield = 63
 
|woolname = muffalo wool
 
|woolname = muffalo wool
 
|wool = 100
 
|wool = 100
|sheartime = 60
+
|sheartime = 25
|milk = 6
+
|manhunter = 0.013
|milktime = 4
+
|hungerrate = 0.85
|manhunter = 0.0125
 
|hungerrate =
 
 
|diet = herbivorous
 
|diet = herbivorous
|trainable = intermediate
+
|trainable = simple
|wildness = 0.5
+
|wildness = 0.6
|handleskill = 3
+
|gestation = 28
|gestation = 60
 
 
|lifespan = 15
 
|lifespan = 15
 
|offspring = 1
 
|offspring = 1
|maturityage = 3
+
|massadult = 147
|marketvalue  = 500
+
|maturityage = 0.5
 +
|marketvalue  = 300
 
|livesin_aridshrubland = true
 
|livesin_aridshrubland = true
 
|livesin_borealforest = true
 
|livesin_borealforest = true
 
|livesin_icesheet = true
 
|livesin_icesheet = true
 +
|livesin_seaice = true
 
|livesin_temperateforest = true
 
|livesin_temperateforest = true
 
|livesin_tundra = true
 
|livesin_tundra = true
 +
|min comfortable temperature = -55
 +
|max comfortable temperature = 45
 
}}
 
}}
 
<div class="pull-left"><pre>
 
<div class="pull-left"><pre>
{{infobox main/testing |animal|
+
{{infobox main/testing|animal|
 
|name = Muffalo
 
|name = Muffalo
 
|image = Animal Muffalo side.png|200px{{!}}Muffalo
 
|image = Animal Muffalo side.png|200px{{!}}Muffalo
|description = "A large herding herbivore descended from buffalo and adapted for some exotic environment. Peaceful unless disturbed."
+
|description = "A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."
 
|type = Animals
 
|type = Animals
 
|type2 = Wild
 
|type2 = Wild
|bodysize = 2.0
+
|bodysize = 2.1
 
|healthscale = 1.75
 
|healthscale = 1.75
|movespeed = 3.6
+
|movespeed = 4.50
|mobdamage = 10
+
|attack1dmg = 10
|mobdamagetype = blunt
+
|attack1type = blunt
|mobdamageaverage = 10
+
|attack1part = head
|leathername = muffalo leather
+
|attack1cool = 156
 +
|attack2dmg = 10
 +
|attack2type = blunt
 +
|attack2part = left hoof
 +
|attack2cool = 120
 +
|attack3dmg = 10
 +
|attack3type = blunt
 +
|attack3part = right hoof
 +
|attack3cool = 120
 +
|attack4dmg = 10
 +
|attack4type = bite
 +
|attack4part = Teeth
 +
|attack4cool = 120
 +
|attack4chance = 0.5
 +
|leathername = bluefur
 +
|leatheryield = 63
 
|woolname = muffalo wool
 
|woolname = muffalo wool
 
|wool = 100
 
|wool = 100
|sheartime = 60
+
|sheartime = 25
|milk = 6
+
|manhunter = 0.013
|milktime = 4
+
|hungerrate = 0.85
|manhunter = 0.0125
 
|hungerrate =
 
 
|diet = herbivorous
 
|diet = herbivorous
|trainable = intermediate
+
|trainable = simple
|wildness = 0.5
+
|wildness = 0.6
|handleskill = 3
+
|gestation = 28
|gestation = 60
 
 
|lifespan = 15
 
|lifespan = 15
 
|offspring = 1
 
|offspring = 1
|maturityage = 3+
+
|massadult = 147
|marketvalue  = 500
+
|maturityage = 0.5
 +
|marketvalue  = 300
 
|livesin_aridshrubland = true
 
|livesin_aridshrubland = true
 
|livesin_borealforest = true
 
|livesin_borealforest = true
 
|livesin_icesheet = true
 
|livesin_icesheet = true
 +
|livesin_seaice = true
 
|livesin_temperateforest = true
 
|livesin_temperateforest = true
 
|livesin_tundra = true
 
|livesin_tundra = true
 +
|min comfortable temperature = -55
 +
|max comfortable temperature = 45
 
}}</pre></div>
 
}}</pre></div>
 
{{clear}}
 
{{clear}}

Revision as of 03:26, 8 February 2021

This is a testing version of Template:Infobox main for trying out changes without breaking the site.

Example #1

Muffalo

"A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.
Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."

Base Stats

Type
AnimalsWild
Market Value
300 Silver

Pawn Stats

Move Speed
4.50 c/s
Health Scale
1.75
Body Size
2.1
Mass - Baby
25.2 kg
Mass - Juvenile
63 kg
Mass - Adult
126 kg
Carrying Capacity
158 kg
Filth Rate
1
Hunger Rate
1.36 Nutrition/Day
Diet
herbivorous
Life Expectancy
15
Manhunter Chance
1.3%
Trainable Intelligence
simple
Wildness
60%
Minimum Handling Skill
5
Maturity Age
0.5 years (30 days)
Comfortable Temp Range
-55 °C – 45 °C (-67 °F – 113 °F)

Production

Meat Yield
294 muffalo meat
Leather Yield
63 bluefur
Wool Amount
100 muffalo wool
Shearing Interval
25 days
Gestation Period
28 days
Offspring Per Birth
1

Melee Combat

Attack 1
head
10 dmg (Blunt)
15% AP
156 second cooldown
Attack 2
left hoof
10 dmg (Blunt)
15% AP
120 second cooldown
Attack 3
right hoof
10 dmg (Blunt)
15% AP
120 second cooldown
Attack 4
Teeth
10 dmg (Bite)
15% AP
120 second cooldown
Average DPS
0.05

{{infobox main/testing|animal|
|name = Muffalo
|image = Animal Muffalo side.png|200px{{!}}Muffalo
|description = "A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.<br>Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."
|type = Animals
|type2 = Wild
|bodysize = 2.1
|healthscale = 1.75
|movespeed = 4.50
|attack1dmg = 10
|attack1type = blunt
|attack1part = head
|attack1cool = 156
|attack2dmg = 10
|attack2type = blunt
|attack2part = left hoof
|attack2cool = 120
|attack3dmg = 10
|attack3type = blunt
|attack3part = right hoof
|attack3cool = 120
|attack4dmg = 10
|attack4type = bite
|attack4part = Teeth
|attack4cool = 120
|attack4chance = 0.5
|leathername = bluefur
|leatheryield = 63
|woolname = muffalo wool
|wool = 100
|sheartime = 25
|manhunter = 0.013
|hungerrate = 0.85
|diet = herbivorous
|trainable = simple
|wildness = 0.6
|gestation = 28
|lifespan = 15
|offspring = 1
|massadult = 147
|maturityage = 0.5
|marketvalue  = 300
|livesin_aridshrubland = true
|livesin_borealforest = true
|livesin_icesheet = true
|livesin_seaice = true
|livesin_temperateforest = true
|livesin_tundra = true
|min comfortable temperature = -55
|max comfortable temperature = 45
}}

Example #2

Autopistol

Autopistol

"Ancient pattern automatic pistol. Weak and short range, but quick."

Base Stats

Type
EquipmentWeapons
Class
Modern
Market Value
200 Silver

Ranged Combat

Mode
Single-Shot
Damage
9 dmg
Warm-Up
54 ticks (0.9 secs)
Cooldown
40 ticks (0.67 secs)
Range
25.9 tile(s)
Accuracy
80% - 70% - 40% - 30%
Avg. accuracy
65%
Velocity
55 (m/s)
Burst Count
1 (per burst)
DPS
5.74 (3.73)
Average DPS
0.05

{{infobox main/testing|weapon|pull-left
|name = Autopistol
|image = Pistol.png
|type = Equipment{{!}}Equipment
|type2 = Weapons{{!}}Weapons
|description = "Ancient pattern automatic pistol. Weak and short range, but quick."
|class = Modern
|damage = 9
|range = 24
|accuracyTouch = 91
|accuracyShort = 71
|accuracyMedium = 50
|accuracyLong = 32
|mode = Single-Shot
|warmup = 54
|cooldown = 40
|burst = 1
|DPS = DPS
|velocity = 55
|marketvalue = 200
}}

Example #3

Hospital bed (testing)

Hospital bed (testing)

A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds.

Base Stats

Type
FurnitureHealth
Mass
45 kg
HP
150
Flammability
100%

Building

Size
1 ˣ 2
Placeable
Yes
Cover Effectiveness
40%
Immunity Gain Speed Factor
1.11
Rest Effectiveness
1
Comfort
0.8
Average DPS
0.05

Creation

Work To Make
2,800 ticks (46.67 secs)

{{infobox main/testing|furniture|
|name = Hospital bed (testing)
|image = HospitalBed.png
|description =  A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds.
|type = Furniture
|type2 = Health
|placeable = Yes
|size = 1||2
|mass base = 45
|material amount  = 40
|material 2 amount  = 80
|material 2 name = Steel
|material 3 amount  = 5
|material 3 name = Component
|marketvalue = 
|hp = 150
|work to make = 2800
|rest effectiveness = 1
|immunity gain speed factor = 1.11
|medical qualty offset = 0.1
|comfort = 0.8
|cover = 0.4
|flammability = 1
}}