Difference between revisions of "Horseshoes pin"

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{{Stub}}{{infobox main|building|
 
{{Stub}}{{infobox main|building|
 
|name = Horseshoes pin
 
|name = Horseshoes pin
|description= A simple ancient game played with a few horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.
+
|description= A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.
 
| image = Horseshoe and Horseshoes Pin.png|Horseshoes pin
 
| image = Horseshoe and Horseshoes Pin.png|Horseshoes pin
 
| info = Joy activity.
 
| info = Joy activity.
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| resource 1 = Stuff
 
| resource 1 = Stuff
 
| resource 1 amount =  10
 
| resource 1 amount =  10
}} <onlyinclude>
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| recreation power = 1.0
 +
| recreation type = Dexterity play
 +
| page verified for version = 1.2.2900
 +
| thingCategories = BuildingsJoy
 +
}}
 
A '''horseshoes pin''' is used by colonists to take a break and gain [[recreation]]. It is the second cheapest and quickest to build of all the joy-related buildings, after the [[hoopstone ring]].
 
A '''horseshoes pin''' is used by colonists to take a break and gain [[recreation]]. It is the second cheapest and quickest to build of all the joy-related buildings, after the [[hoopstone ring]].
  
 
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a meager rate. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
 
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's [[Skills#Shooting|shooting skill]] at a meager rate. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
  
Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it.  Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location. </onlyinclude>
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Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it.  Colonists can throw through a held open [[door]]way into an adjacent room while playing horseshoes. [[Mood]] bonuses for room [[Room stats#Impressiveness|impressiveness]] are determined by the thrower's location.
 
== Acquisition ==
 
== Acquisition ==
 
A horseshoe pin can made from any [[material]] ([[wood]], [[metals]], or [[stone]]) through the [[Architect]] menu, under the [[Recreation]] tab. It costs 10 materials for standard volume material (such as ({{icon|Wood}} [[wood]], {{icon|Steel}} [[steel]], {{icon|Plasteel}} [[plasteel]], {{icon|Granite Blocks}} [[stone blocks]], {{icon|uranium}} [[uranium]], {{icon|jade}} [[jade]]) and 100 materials for low volume material, such as ({{icon|silver}} [[silver]], {{icon|gold}} [[gold]]). Regardless of the material used, a horseshoe pin has neutral [[beauty]], and has no [[quality]] level. Once placed it can be uninstalled and then reinstalled in a new location.
 
A horseshoe pin can made from any [[material]] ([[wood]], [[metals]], or [[stone]]) through the [[Architect]] menu, under the [[Recreation]] tab. It costs 10 materials for standard volume material (such as ({{icon|Wood}} [[wood]], {{icon|Steel}} [[steel]], {{icon|Plasteel}} [[plasteel]], {{icon|Granite Blocks}} [[stone blocks]], {{icon|uranium}} [[uranium]], {{icon|jade}} [[jade]]) and 100 materials for low volume material, such as ({{icon|silver}} [[silver]], {{icon|gold}} [[gold]]). Regardless of the material used, a horseshoe pin has neutral [[beauty]], and has no [[quality]] level. Once placed it can be uninstalled and then reinstalled in a new location.

Revision as of 05:37, 14 April 2021

Horseshoes pin

Horseshoes pin

A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.

Base Stats

Type
BuildingsRecreation
Mass
3 kg
Beauty
0
HP
75
Flammability
100%

Building

Size
1 × 1
Placeable
Yes
Recreation
100% Dexterity play

Creation

Work To Make
100 ticks (1.67 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 10
Technical
thingCategories
BuildingsJoy


A horseshoes pin is used by colonists to take a break and gain recreation. It is the second cheapest and quickest to build of all the joy-related buildings, after the hoopstone ring.

To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Playing horseshoes increases the player's shooting skill at a meager rate. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.

Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.

Acquisition

A horseshoe pin can made from any material (wood, metals, or stone) through the Architect menu, under the Recreation tab. It costs 10 materials for standard volume material (such as ( Wood wood, Steel steel, Plasteel plasteel, Granite Blocks stone blocks, Uranium uranium, Jade jade) and 100 materials for low volume material, such as ( Silver silver, Gold gold). Regardless of the material used, a horseshoe pin has neutral beauty, and has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.

Analysis

??

Stats table

  • Horseshoes pin Horseshoes pin Beauty Recreation
    power
    Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 1 000,250 ticks (4.17 secs) 150 75% 8.4 Silver
    Gold Gold 20 1 000,090 ticks (1.5 secs) 45 40% 1,000 Silver
    Granite blocks Granite blocks 0 1 000,740 ticks (12.33 secs) 128 0% 12 Silver
    Limestone blocks Limestone blocks 0 1 000,740 ticks (12.33 secs) 116 0% 12 Silver
    Marble blocks Marble blocks 1 1 000,690 ticks (11.5 secs) 90 0% 12 Silver
    Plasteel Plasteel 0 1 000,220 ticks (3.67 secs) 210 0% 91 Silver
    Sandstone blocks Sandstone blocks 0 1 000,640 ticks (10.67 secs) 105 0% 11 Silver
    Silver Silver 6 1 000,100 ticks (1.67 secs) 53 40% 100 Silver
    Slate blocks Slate blocks 0 1 000,740 ticks (12.33 secs) 98 0% 12 Silver
    Steel Steel 0 1 000,100 ticks (1.67 secs) 75 40% 19 Silver
    Jade Jade 10 1 000,500 ticks (8.33 secs) 38 0% 52 Silver
    Uranium Uranium 0 1 000,190 ticks (3.17 secs) 188 0% 61 Silver
    Wood Wood 0 1 000,070 ticks (1.17 secs) 49 100% 12 Silver
  • Version History

    • 0.10.785 - Added with the addition of Joy