Difference between revisions of "Autobong"
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| image = Autobong.png|Autobong | | image = Autobong.png|Autobong | ||
| description = An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time. | | description = An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time. | ||
− | | type = | + | | type = Misc |
| type2 = | | type2 = | ||
| placeable = Yes | | placeable = Yes |
Revision as of 03:20, 4 August 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Autobong
An automatic smokeleaf-burning device which generates a smoke cloud around itself. Anyone in the cloud will become high on smokeleaf over time.
Base Stats
- Type
- Misc
- HP
- 80
- Path Cost
- 42 (24%)
Building
- Size
- 2 × 2
- Placeable
- Yes
- Cover Effectiveness
- 20%
- Power
- -150 W
Creation
- Work To Make
- 800 ticks (13.33 secs)
- Stuff Tags
- Metallic, Woody
An autobong is a machine added by the Ideology DLC. It creates a smoke cloud with a radius of 5 tiles, and anyone in the cloud will become high on smokeleaf over time.
Acquisition
The autobong requires the microelectronics research, and is constructed with 100 Stuff (Metallic/Woody, 1000 for SMVs), 25 Smokeleaf leaves, 3 Components.
Summary
The autobong is refueled with 25 smokeleaf leaves. Consumes its "fuel" at a rate of 1.66. Glows with a radius of 10, but the glow of the autobong is colored so it might be smaller.
It increases smokeleaf high severity by 0.005 per second in a range of 5 tiles.
Analysis
The autobong provides an easy +12 mood buff at the cost of only a minor amount of electricity (easily powered with chemfuel or wood generators), a relatively small amount of smokeleaf leaves, and slight drop in consciousness. These can be turned on in recreation rooms or workshops at strategic times, such as after a raid when everybody is unhappy, or be used to target specific pawns with depressive conditions, such as a death of a family member or a pessimistic trait. "Therapy bedrooms" can be created by placing an autobong in a room and unhappy pawns can be swapped in and out when needed. Be careful: If a pawn with a consciousness level of 30 and below passes through a smoke cloud for an extended period of time, they will die from lack of consciousness.
Its effectiveness as a debuff for raiders is currently unknown.
Version History
- Ideology DLC Release - Added.