Difference between revisions of "EMP shell"

From RimWorld Wiki
Jump to navigation Jump to search
Line 1: Line 1:
{{Define|Crafted Resource
+
{{infobox main|resource|
| always haulable = true
+
| name = EMP shell
| image = EMP shell
+
| image = EMP shell.png
| def name = Shell_EMP
 
 
| description = A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.
 
| description = A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.
| draw gui overlay = true
+
| type = Crafted Resources
| graphic class = Graphic_Single
+
| type2 = Mortar shell
| graphic path = Things/Item/Resource/Shell/Shell_EMP
 
| label = EMP shell
 
| parent name = MakeableShellBase
 
 
| path cost = 15
 
| path cost = 15
| resource readout priority = Middle
 
| rotatable = false
 
| selectable = true
 
| sound drop = Standard_Drop
 
| sound interact = Metal_Drop
 
 
| stack limit = 25
 
| stack limit = 25
| thing class = ThingWithComps
+
| beauty =  
| ticker type = Normal
+
| flammability = 1.0
| use hit points = true
+
| marketvalue = 55
| deterioration rate base = 1.5
+
| mass base = 1.25
| flammability base = 1.0
+
| hp = 60
| market value base = 55
+
| deterioration = 1.5
| max hit points base = 60
+
| damage = 50
| mass = 1.25
+
| damage type = EMP
}}<!--Do not delete - "temporarily" required while awaiting Define -> Infobox changeover.
+
| velocity = 41
-->{{#set:Production Facility 1 = Machining table}}{{#set:Resource 1 = Steel}}{{#set:Resource 1 Amount = 15}}{{#set:Resource 2 = Component}}{{#set:Resource 2 Amount = 2}}{{#set:Type = Crafted Resources}}<!--
+
| blastRadius = 8.9
Do not delete- "temporarily" required while awaiting Define -> Infobox changeover.-->
+
| skill 1 = Crafting
The '''EMP shell''' is a type of [[mortar shell]] that upon exploding, deals 50 [[EMP]] damage in a 8.9-tile radius, instantly downing shields and
+
| skill 1 level = 4
stunning [[mechanoid]]s, turrets and other mortars for 25 seconds.
+
| work to make = 800
 
+
| production facility 1 = Machining table
After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for {{ticks|2200}}. Immunity is applied on stun, and will not be extended by stunning an adapted or already stunned mechanoid.
+
| resource 1 = Steel
 +
| resource 1 amount = 15
 +
| resource 2 = Component
 +
| resource 2 amount = 2
 +
| defName = Shell_EMP
 +
| thingCategories = MortarShells
 +
| tradeTags = MortarShells
 +
}}
 +
The '''EMP shell''' is a type of [[mortar shell]] that upon exploding in an [[EMP]] burst.
  
 
== Acquisition ==
 
== Acquisition ==
Line 37: Line 36:
 
They can also be purchased from [[traders]].
 
They can also be purchased from [[traders]].
  
== Usage ==
+
==Summary==
 +
The EMP shell deals 50 [[EMP]] damage in a 8.9-tile radius, stunning [[mechanoid]]s, turrets and other mortars for 25 seconds, and instantly downing [[shield belt]]s, [[low-shield pack]]s {{RoyaltyIcon}}, mech low shield
 +
 
 +
After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for {{ticks|2200}}. Immunity is applied on stun, and will not be extended by stunning an adapted or already stunned mechanoid.
 +
 
 +
== Analysis ==
 
It is a niche weapon that is extremely good at whatever it does- downing shields and stunning mechanoids. Because of this, it finds really good value even though it deals no physical damage whatsoever.
 
It is a niche weapon that is extremely good at whatever it does- downing shields and stunning mechanoids. Because of this, it finds really good value even though it deals no physical damage whatsoever.
  

Revision as of 13:27, 8 August 2021

EMP shell

EMP shell

A shell filled with batteries and antennas, for generating an electromagnetic pulse when detonated. Electromagnetic pulses temporarily disable electrical devices and mechanoids. Can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted ResourcesMortar shell
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
15 (46%)

Ranged Combat

Damage
50 dmg (EMP)
Velocity
41 (m/s)
Blast Radius
8.9

Creation

Crafted At
Machining table
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Steel 15 + Component 2
Technical
defName
Shell_EMP
thingCategories
MortarShells"MortarShells" is not in the list (Armor, Art, Artifact, BasicClothing, Clothing, ExoticMisc, ImplantEmpireCommon, ImplantEmpireRoyal, MortarShell, PsychicApparel, ...) of allowed values for the "TradeTags" property.
tradeTags
MortarShells


The EMP shell is a type of mortar shell that upon exploding in an EMP burst.

Acquisition

EMP shells are made using 15 steel and 2 components at a machining table and requires Microelectronics to be researched. Requires a Crafting skill of at least 4. The steel cost is increased to 25 if the Classic Mortars difficulty option is enabled.

They can also be purchased from traders.

Summary

The EMP shell deals 50 EMP damage in a 8.9-tile radius, stunning mechanoids, turrets and other mortars for 25 seconds, and instantly downing shield belts, low-shield packs Content added by the Royalty DLC, mech low shield

After being stunned, mechanoids become 'Adapted' and gain immunity against further stuns for 2,200 ticks (36.67 secs). Immunity is applied on stun, and will not be extended by stunning an adapted or already stunned mechanoid.

Analysis

It is a niche weapon that is extremely good at whatever it does- downing shields and stunning mechanoids. Because of this, it finds really good value even though it deals no physical damage whatsoever.

Due to its large blast radius, only a few shells are usually required for each barrage to hit all enemies. Given that, as well as its combat effectiveness, it is a very cost-efficient choice, despite requiring components to make.

Version history

In 1.1 its crafting cost was increased (20 --> 25 steel, 1 --> 2 components).

  • 1.3.3066 - Steel requirement decreased from 25 -> 15 unless Classic Mortar difficulty option enabled.