Difference between revisions of "Incendiary shell"
Line 13: | Line 13: | ||
| hp = 60 | | hp = 60 | ||
| deterioration = 1.5 | | deterioration = 1.5 | ||
+ | | damage = 10 | ||
+ | | damage type = Flame | ||
+ | | velocity = 41 | ||
+ | | blastRadius = 2.9 | ||
| skill 1 = Crafting | | skill 1 = Crafting | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
Line 25: | Line 29: | ||
| tradeTags = MortarShells | | tradeTags = MortarShells | ||
}} | }} | ||
− | The '''incendiary shell''' is a type of [[mortar shell]] that | + | The '''incendiary shell''' is a type of [[mortar shell]] that explodes into a conflagration, dealing flame damage and setting the area alight. |
== Acquisition == | == Acquisition == | ||
Line 32: | Line 36: | ||
They can also be purchased from [[traders]]. | They can also be purchased from [[traders]]. | ||
− | == Storage == | + | ==Summary== |
+ | The incendiary shell explodes deals 10 [[Damage Types|Flame damage]] in a 2.9-tile radius (i.e. a 5x5 square), sets the area on fire and creating [[Filth|chemfuel puddles]] which themselves burn. | ||
+ | |||
+ | As with all mortar shells, it explodes on deterioration to 0 hp or when damaged to 20hp. | ||
+ | |||
+ | ==Analysis== | ||
+ | {{stub|section=1}} | ||
+ | ?? | ||
+ | |||
+ | === Storage === | ||
As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn. | As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn. | ||
Revision as of 13:19, 8 August 2021
Incendiary shell
A shell filled with flammable gel and a small explosive charge. Starts fires when detonated. Can be fired from mortars or installed as a trap. Explodes when damaged.
Base Stats
- Type
- Crafted Resources – Mortar shell
- Stack Limit
- 25
- Mass
- 1.25 kg
- HP
- 60
- Deterioration Rate
- 1.5
- Flammability
- 100%
- Path Cost
- 15 (46%)
Ranged Combat
- Damage
- 10 dmg (Flame)
- Velocity
- 41 (m/s)
- Blast Radius
- 2.9
Creation
- defName
- Shell_Incendiary
- thingCategories
- MortarShells"MortarShells" is not in the list (Armor, Art, Artifact, BasicClothing, Clothing, ExoticMisc, ImplantEmpireCommon, ImplantEmpireRoyal, MortarShell, PsychicApparel, ...) of allowed values for the "TradeTags" property.
- tradeTags
- MortarShells
The incendiary shell is a type of mortar shell that explodes into a conflagration, dealing flame damage and setting the area alight.
Acquisition
Incendiary shells are made using 10 steel and 20 chemfuel at a machining table and requires Mortars to be researched. Requires a Crafting skill of at least 4. The steel cost is increased to 20 if the Classic Mortars difficulty option is enabled.
They can also be purchased from traders.
Summary
The incendiary shell explodes deals 10 Flame damage in a 2.9-tile radius (i.e. a 5x5 square), sets the area on fire and creating chemfuel puddles which themselves burn.
As with all mortar shells, it explodes on deterioration to 0 hp or when damaged to 20hp.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
??
Storage
As with all explosive items, these should be stored in separate storage containers. For maximum protection, put each stack of shells in a separate 1x1 stone box to prevent chain reactions. Pawns currently in a tantrum should be stopped at all costs, whether it be by arresting, creating another stockpile zone with a higher priority than the shell zone and prioritizing hauling the shells, or simply by shooting the pawn.
Version history
In 1.1 its crafting cost was increased (15 --> 20 steel and chemfuel cost).
- 1.3.3066 - Steel requirement decreased from 20 -> 10 unless Classic Mortar difficulty option selected.