Difference between revisions of "Shuttle"
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==Version History== | ==Version History== | ||
− | * ? - Plasteel yield incrased from 35 to 50. Possibly in | + | * ? - Plasteel yield incrased from 35 to 50. Possibly also in 1.3.3066 |
* [[Version/1.3.3066|1.3.3066]] - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc. | * [[Version/1.3.3066|1.3.3066]] - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc. |
Revision as of 13:58, 17 August 2021
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Shuttle
A spacer-tech shuttle designed for transit between surface and orbit, or between moons of a planetary system.
Base Stats
- Type
- Misc
- HP
- 1000
- Flammability
- 100%
Building
- Size
- 5 × 3
- Placeable
- Yes
Creation
Found at Empire faction bases (though it will rapidly fly away it is possible to kill it), used in quests and called by the Call Shuttle permit. A shuttle called by permit will transport colonists, items, and animals on a one-way trip to anywhere you like within 70 world tiles. The shuttle can hold a total of 1000kg when loaded on a colony map, but as of 1.2.2900 it ignored this weight limit when called for a caravan on the world map.
When killed it drops 50 uranium + 50 plasteel + 4 components + 4 Steel slag chunks
If there is a functional landing pad, set out with 4 Ship landing beacons placed in at least a 9x9 area, shuttles will attempt to land on that pad. It is unclear if this also applies to crashed shuttles.
Version History
- ? - Plasteel yield incrased from 35 to 50. Possibly also in 1.3.3066
- 1.3.3066 - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.