Difference between revisions of "Grave"

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m (→‎Trivia: Linkified "Gibbet cage")
(type: Misc -> Building; type2: Thoughts -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; flammability: - -> 0; terrain affordance: - -> diggable;)
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|image = GraveFull.png|Grave
 
|image = GraveFull.png|Grave
 
|description = A decent final resting place. Colonists will visit full graves to gain meditative joy.
 
|description = A decent final resting place. Colonists will visit full graves to gain meditative joy.
|type = Misc
+
|type = Building
|type2 = Thoughts
+
|type2 = Misc
|placeable = Yes
+
|placeable = true
 +
|passability = standable
 +
|minifiable = false
 
|size = 1 ˣ 2
 
|size = 1 ˣ 2
|hp =  
+
|flammability = 0
|speed =
+
|terrain affordance = diggable
|time =
 
|yield =
 
|power =  
 
 
|work to make = 800
 
|work to make = 800
 
}}</onlyinclude>
 
}}</onlyinclude>

Revision as of 22:36, 11 October 2021


Grave

A decent final resting place. Colonists will visit full graves to gain meditative joy.

Base Stats

Type
BuildingMisc
Flammability
0%

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
standable
Terrain Affordance
Diggable

Creation

Work To Make
800 ticks (13.33 secs)

A grave provides a place to bury corpses. Graves can be constructed without need of materials. The default storage setting only allows human corpses, but can be set to accept animals, strangers or mechanoids. A body can be removed (hauled) from a grave with the 'Open' command. Deconstructing will also release the buried.

Effects

  • Unburied human corpses trigger 'observed corpse' negative thought for passersbys.
  • Unburied colonist bodies trigger the 'colonist left unburied' negative thought.
  • Unburied corpses have -150 beauty, resulting in an ugly environment.
  • Unburied corpses create the corpse bile filth, which provides a massive -50 beauty indoors and -15 outdoors.
  • Colonists visiting graves of fellow members gain a recreation boost.

Graves cannot be stood on, though they can be walked through. This allows tactical usage by positioning graves to prevent enemies from standing on some locations.

Alternatives

Trivia

  • Until Alpha 4, there used to be another version called Gibbet cage which caused mood debuff (Fear) to characters passing nearby.

Version history

  • 0.12.906 - ‘Open’ designator added. Can now be visited as a joy activity.
  • Beta 19/1.0 = Burying corpses takes 2x longer. Digging graves takes 20% longer
  • 1.1.2654 - Increase psyfocus gain range of grave from 4~20 to 6~26.