Property:Leather Yield
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! Leather Yield by Body Size | ! Leather Yield by Body Size | ||
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− | | {{GraphChart|width= | + | | {{GraphChart|width=200|height=200|xAxisTitle=Body Size|yAxisTitle=Leather Yield|type=line|x=0, {{#expr:5/40}}, {{#expr:40/40}}, {{#expr:10000/40}}|y2=0, 14, 40, 10000|x2=0, 1|y1=0, 5, 40, 10000|yType=number|yAxisMax=80|xAxisMax=2|linewidth=1|colors=red, black|legend=|y1Title=Pre-curve|y2Title=Post-curve}} |
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Revision as of 12:52, 25 September 2021
This page is suggested to be moved. Destination: Please suggest a target page. Reason: Detail should be moved to its own properly formatted Stat page Leather Yield so its more accessible. Property page itself should obv be maintained. |
See Leathers.
The formula for leather yield is 40 * bodysize, with the following post-process curve:
- (0,0)
- (5,14)
- (40,40)
- (100000,100000)
Leather Yield by Body Size |
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There are a few exceptions that need to be defined on each page individually, specifically:
- Humans have a base value of 75 and a body size of 1. So they yield 75 * 1 = 75 human leather.
- Geese have a base value of 36 and a body size of 0.6. Considering the post-processing curve they yield 36 * 0.6 = 22 → 26 birdskin.
- Megascarabs, Megaspiders and Spelopede have no leather yield.
- Chickens and ducks have no leather yield.
The leather yield of an animal is further multiplied by:
- Remaining body parts
- Not carefully slaughtered: x0.66