Difference between revisions of "Party spot"
Jump to navigation
Jump to search
(description changes; type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> standable; minifiable: - -> false; flammability: - -> 0; terrain affordance: - -> light; work to make: - -> 0;) |
|||
Line 1: | Line 1: | ||
− | + | {{stub}}{{infobox main|misc| | |
− | {{infobox main|misc| | ||
|name = Party spot | |name = Party spot | ||
|image = Party spot.png|Party spot | |image = Party spot.png|Party spot | ||
Line 14: | Line 13: | ||
|work to make = 0 | |work to make = 0 | ||
}} | }} | ||
− | |||
− | |||
{{Info|A '''party spot''' is set to decide where [[colonist]]s have [[Events#Party|parties]]. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots). | {{Info|A '''party spot''' is set to decide where [[colonist]]s have [[Events#Party|parties]]. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots). | ||
Revision as of 05:43, 12 October 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Party spot
A party spot is set to decide where colonists have parties. More than one party spot can be placed, however only one is actually active (i.e. colonists throw parties only around one of the spots).
Party spots are particularly useful when lots of your colonists are hospitalized. Having colonists in bed near a party still counts as attending the party, therefore even immobilized colonists can stay sane. Unfortunately there is no way to predict them or to reliably get parties started.
Acquisition
There is no cost, build time or skill requirements for placing party spots. Just select them from the menu and place them.