Difference between revisions of "Sacrificial flag"
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(type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> pass through only; minifiable: - -> true; size: 1 * 1 -> 1 ˣ 1; flammability: 1.0 -> 0; hp: 50 -> 20; sell price multiplier: - -> 0.7; lightradius: - -> 10; terrain affordance: - -> light; styledominance: - -> 10; thingCategories: -> BuildingsMisc; terrain requirement: light -> -;) |
(glowradius: - -> 10; glowcolor: - -> (252, 187, 113); lightradius: 10 -> -;) |
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|hp = 20 | |hp = 20 | ||
|sell price multiplier = 0.7 | |sell price multiplier = 0.7 | ||
− | | | + | |glowradius = 10 |
+ | |glowcolor = (252, 187, 113) | ||
|terrain affordance = light | |terrain affordance = light | ||
|styledominance = 10 | |styledominance = 10 |
Revision as of 22:42, 13 October 2021
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Sacrificial flag
A flag representing enemies, ready to be burned as part of a ritual.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Terrain Affordance
- Light
- Light Radius
- 7.17
Creation
- Work To Make
- 3,000 ticks (50 secs)
Technical
- thingCategories
- BuildingsMisc
A Sacrificial flag is a Ritual focus added by the Ideology DLC. It represents a colony's enemies and gives a focus for the symbol burning ritual.
Acquisition
A Sacrificial flag must be a building selected in your Ideoligion in order for you to have access to it.
Analysis
Don't add a symbol burning festival without giving your custom or slightly edited Ideoligion access to either the pyre, sacrificial flag, or effigy.
Version History
- Ideology DLC Release - Added.