Difference between revisions of "Psychic soothe pulser"
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== Summary == | == Summary == | ||
− | A psychic sooth pulser is a single-use | + | A psychic sooth pulser is a single-use artifact which gives a "Strange feeling" thought with a +15 [[mood]] buff to every colonist{{Check Tag|Colonists only?|Does this affect non-colonist pawns, such as traders, raiders etc}} on the map when activated. The mood buff lasts for 24 hours. Note that pawns entering the map after activation are not affected. It can be activated by selecting a colonist, right-clicking the artifact, and selecting 'Activate' |
Once it has been used once, the pulser disappears completely. It cannot be reloaded, nor can any resources be salvaged from it. | Once it has been used once, the pulser disappears completely. It cannot be reloaded, nor can any resources be salvaged from it. | ||
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== Lore == | == Lore == | ||
− | Psychic effectors, | + | Psychic effectors, like the psychic soothe pulser, are mentioned in the [[Lore#Specific_archotech-invented_technologies|Lore Primer]]. They are described as archotech in origin, with a completely unknown method of operation |
== Version history == | == Version history == |
Revision as of 05:28, 7 January 2022
Psychic soothe pulser
A one-use broad-wave psychic effector. The psychic pulse induces self-satisfying perceptual distortions, giving a temporary mood boost to everyone in the region.
Base Stats
- Type
- Artifact
- Mass
- 0.5 kg
- HP
- 80
- Flammability
- 0%
A psychic sooth pulser is a single-use artifact which gives a "Strange feeling" thought with a +15 mood buff and 24 hour duration to every colonist on the map when activated.
Acquisition
Psychic soothe pulsers cannot be crafted. Instead they can only be obtained through trade with faction bases or exotic goods traders, as a reward from quests, or by finding them in ancient shrines.
Summary
A psychic sooth pulser is a single-use artifact which gives a "Strange feeling" thought with a +15 mood buff to every colonist[Colonists only?] on the map when activated. The mood buff lasts for 24 hours. Note that pawns entering the map after activation are not affected. It can be activated by selecting a colonist, right-clicking the artifact, and selecting 'Activate'
Once it has been used once, the pulser disappears completely. It cannot be reloaded, nor can any resources be salvaged from it.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Utility, value assessment objective and comparative, acquisition strategies etc.. |
?
Lore
Psychic effectors, like the psychic soothe pulser, are mentioned in the Lore Primer. They are described as archotech in origin, with a completely unknown method of operation
Version history
- 0.12.906 - Added
- 1.1 - received new visual and sound effects on use.