Difference between revisions of "Grand stele"
m (steles cannot be roofed over (but I don't like to delete anything remotely useful)) |
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Since they cannot be roofed over, that all but excludes them for any "indoor" beautification. However, as outdoor art, they have their uses. | Since they cannot be roofed over, that all but excludes them for any "indoor" beautification. However, as outdoor art, they have their uses. | ||
− | Grand steles provide twice the amount of beauty, and health as [[large stele]]s for twice the material and build cost, while being 1 tile larger in both axes. They are also sometimes required for [[monument]]s. However, neither stele type should be constructed. While they have no [[quality]], and thus you can build steles without skilled [[Artistic|artists]], this is not cost or space effective. | + | Grand steles provide twice the amount of beauty, and health as [[large stele]]s for twice the material and build cost, while being 1 tile larger in both axes. They are also sometimes required for [[monument]]s{{RoyaltyIcon}}. However, neither stele type should be constructed. While they have no [[quality]], and thus you can build steles without skilled [[Artistic|artists]], this is not cost or space effective. |
For the same cost as a single grand stele, you can construct {{#expr: {{P|Resource 1 Amount}}/{{Q|Small sculpture|Resource 1 Amount}} }} [[small sculpture]]s. Small sculptures have {{#expr: {{Q|Small sculpture|Beauty Base}}*0.5}} beauty at Poor quality, and even a Skill 0 artist will average {{#expr: {{P|Resource 1 Amount}}/{{Q|Small sculpture|Resource 1 Amount}} * 0.3535 round 1}} Poor quality or better sculptures with the same resource investment, each one of which offers almost as much beauty while also taking up far less space. Even a modestly skilled artist will quickly and massively outstrip the beauty per material of steles of both kinds. Thus steles should only be built when required by a monument, and those found in ruins are better deconstructed for their blocks than integrated into builds. | For the same cost as a single grand stele, you can construct {{#expr: {{P|Resource 1 Amount}}/{{Q|Small sculpture|Resource 1 Amount}} }} [[small sculpture]]s. Small sculptures have {{#expr: {{Q|Small sculpture|Beauty Base}}*0.5}} beauty at Poor quality, and even a Skill 0 artist will average {{#expr: {{P|Resource 1 Amount}}/{{Q|Small sculpture|Resource 1 Amount}} * 0.3535 round 1}} Poor quality or better sculptures with the same resource investment, each one of which offers almost as much beauty while also taking up far less space. Even a modestly skilled artist will quickly and massively outstrip the beauty per material of steles of both kinds. Thus steles should only be built when required by a monument, and those found in ruins are better deconstructed for their blocks than integrated into builds. |
Revision as of 20:44, 5 February 2022
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Grand stele
A towering slab with extensive engravings on the sides. Steles have been used since ancient times to memorialize individuals, battles, and other important events.
Base Stats
- Type
- Misc – Decoration
- Mass
- 2 kg
- Beauty
- 30
- HP
- 400
- Flammability
- 0%
Building
- Size
- 3 × 3
- Placeable
- True
- Cover Effectiveness
- 50%
Creation
- Work To Make
- 16,000 ticks (4.44 mins)
- Stuff Tags
- Stony
A grand stele is a purely decorative Miscellaneous structure. A stele provides less beauty than most sculptures and require more resources, but have no quality.
They cannot be roofed over, and, despite their size, do not count as a wall.
They are the larger, more beautiful version of the large stele.
Acquisition
Constructing a grand stele requires Complex Furniture to be researched and 125 of any one type of stone and 16,000 ticks (4.44 mins) of work to construct.
They can also be found in ruins.
Analysis
Since they cannot be roofed over, that all but excludes them for any "indoor" beautification. However, as outdoor art, they have their uses.
Grand steles provide twice the amount of beauty, and health as large steles for twice the material and build cost, while being 1 tile larger in both axes. They are also sometimes required for monuments. However, neither stele type should be constructed. While they have no quality, and thus you can build steles without skilled artists, this is not cost or space effective.
For the same cost as a single grand stele, you can construct 5 small sculptures. Small sculptures have 25 beauty at Poor quality, and even a Skill 0 artist will average 1.8 Poor quality or better sculptures with the same resource investment, each one of which offers almost as much beauty while also taking up far less space. Even a modestly skilled artist will quickly and massively outstrip the beauty per material of steles of both kinds. Thus steles should only be built when required by a monument, and those found in ruins are better deconstructed for their blocks than integrated into builds.
Stats table
Grand stele | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Granite blocks | 30 | ticks (26.71 mins) | 96,140680 | 0% | 570 |
Limestone blocks | 30 | ticks (26.71 mins) | 96,140620 | 0% | 570 |
Marble blocks | 41 | ticks (24.48 mins) | 88,140480 | 0% | 540 |
Sandstone blocks | 33 | ticks (22.26 mins) | 80,140560 | 0% | 515 |
Slate blocks | 33 | ticks (26.71 mins) | 96,140520 | 0% | 570 |
Jade | 85 | ticks (22.22 mins) | 80,000200 | 0% | 1,540 |
Version history
- 1.1.? - Added.
- 1.2.2719 - Now has terrain affordances appropriate for its size.