Difference between revisions of "Fibrous mechanites"

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<includeonly>{{Main|Fibrous mechanites}}
 
<includeonly>{{Main|Fibrous mechanites}}
  
</includeonly>
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</includeonly><noinclude>
 
==Overview==
 
==Overview==
 
'''Fibrous Mechanites''' is a mechanite [[disease]] that dramatically boosts a pawn's efficiency, but brings [[pain]] and [[Rest|tiredness]]. This disease does not kill the patient.  
 
'''Fibrous Mechanites''' is a mechanite [[disease]] that dramatically boosts a pawn's efficiency, but brings [[pain]] and [[Rest|tiredness]]. This disease does not kill the patient.  
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==Symptoms==
 
==Symptoms==
<includeonly>'''General Symptoms:'''
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</noinclude>'''General Symptoms:'''
 
* Tiredness (x170%)
 
* Tiredness (x170%)
 
* Mild [[pain]] (+20%)
 
* Mild [[pain]] (+20%)
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* Treatment interval: {{ticks|120000}}
 
* Treatment interval: {{ticks|120000}}
 
* Can disappear as early as {{ticks|900000}} (1 quadrum)
 
* Can disappear as early as {{ticks|900000}} (1 quadrum)
* Can last as long as {{ticks|1800000}} (2 quadrums)</includeonly>
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* Can last as long as {{ticks|1800000}} (2 quadrums)
 
<noinclude>
 
<noinclude>
 
==Version history==
 
==Version history==

Revision as of 03:37, 11 October 2022

Overview

Fibrous Mechanites is a mechanite disease that dramatically boosts a pawn's efficiency, but brings pain and tiredness. This disease does not kill the patient. The pain's Conciousness reduction will slightly reduces the pawn's actual effectiveness. However, this disease remains generally useful for its work buffs.

Treatment does not cure the disease, it only prevents the pain from worsening. The mechanites will only be cured with time, and will remain for the same length regardless of what you do.

Note that the pain will incapacitate pawns with the Wimp trait. You can install the painstopper implant, inject them with Go-juice, or use the Painblock psycastContent added by the Royalty DLC to negate the pain, making them motile.

Symptoms

General Symptoms:

Advanced Symptoms:

  • Intense pain (+60%)
  • No additional stat boosts over early stages

Progression:

  • Severity increases by 0.25 per day when not tended
  • Severity decreases by up to 100% per day when tended; actual rate depends on treatment quality

Treatment:

  • Treated with or without medicine, though medicine improves treatment quality, preventing disease from progressing.
  • It should be noted that treatment has no effect on the time it takes for the disease to disappear.
  • Treatment interval: 120,000 ticks (33.33 mins)
  • Can disappear as early as 900,000 ticks (250 mins) (1 quadrum)
  • Can last as long as 1,800,000 ticks (500 mins) (2 quadrums)

Version history