Difference between revisions of "Lifter"
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Lifters are there to move things where they need to go. They’re small, weak, pretty easy to get and always useful. They will haul a corpse to a grave or rearm a turret. They lack a real weapon. | Lifters are there to move things where they need to go. They’re small, weak, pretty easy to get and always useful. They will haul a corpse to a grave or rearm a turret. They lack a real weapon. | ||
+ | |||
+ | Compared to [[Carrier]] [[dryads]]{{IdeologyIcon}}, lifers move faster, and mechs don't need to sleep; their power recharge means they have less downtime than organic pawns. Compared to colonists, both mechs and dryads move slower, but don't need to eat or recreate. | ||
== Analysis == | == Analysis == |
Revision as of 20:12, 23 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Lifter
A small mechanoid designed for hauling. Lacking a ranged weapon, it can make only weak melee attacks.
Base Stats
- Type
- Mechanoid
Armor
- Armor - Sharp
- 20%
- Armor - Blunt
- 10%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 2.8 c/s
- Body Size
- 0.7
- Mass
- 42 kg
- Pack Capacity
- 24.5 kg
- Carrying Capacity
- 53 kg
- Filth Rate
- 1
- Life Expectancy
- 2500 years
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Melee Combat
- Attack
6 dmg (Blunt)
9 % AP
2.6 second cooldown- Average DPS
- 1.43
A lifter is a mechanoid added by the Biotech DLC.
Summary
?
Lifters are there to move things where they need to go. They’re small, weak, pretty easy to get and always useful. They will haul a corpse to a grave or rearm a turret. They lack a real weapon.
Compared to Carrier dryads, lifers move faster, and mechs don't need to sleep; their power recharge means they have less downtime than organic pawns. Compared to colonists, both mechs and dryads move slower, but don't need to eat or recreate.
Analysis
?
Training
If applicable This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.