Difference between revisions of "Paramedic"
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+ | <!-- Creation --> | ||
+ | | research = High mechtech | ||
+ | | production facility 1 = Mech gestator | ||
+ | | resource 1 = Steel | ||
+ | | resource 1 amount = 100 | ||
+ | | resource 2 = High subcore | ||
+ | | resource 2 amount = 1 | ||
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A '''paramedic''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. | A '''paramedic''' is a [[mechanoids|mechanoid]] added by the [[Biotech DLC]]. |
Revision as of 10:46, 27 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Paramedic
A small mechanoid designed for non-violent emergency situation management and medical care. The paramedic can rescue the wounded, fight fires, treat the sick, and even perform surgery when a more-qualified human is not available. Its built-in jump launcher allows it to jump into, and out of, emergency situations, and its built-in firefoam popper can quickly extinguish fires.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 20%
- Armor - Blunt
- 10%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 3.8 c/s
- Body Size
- 0.7
- Mass
- 42 kg
- Pack Capacity
- 24.5 kg
- Carrying Capacity
- 53 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Creation
- Required Research
- High mechtech
A paramedic is a mechanoid added by the Biotech DLC.
Summary
? Paramedic mechs are designed to aid in emergency situations. They can rescue the wounded, fight fires and even perform surgery. The paramedic has a built-in jump launcher for quickly getting into and out of emergency situations, making it excellent for extracting downed colonists from battle. It also has a built-in firefoam popper which it can use to extinguish fires. It also has basic medical skills - it can tend the wounded and sick, and even perform surgery when a skilled human isn’t available.
Analysis
?
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.