Difference between revisions of "Wastepack atomizer"

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Mechanoids actively working consume 10% of their energy budget per day. Mechs not working consume 3% per day. By default, Mechanoids attempt to recharge starting when their energy hits 5% remaining, until their energy reaches 100%, which takes 2 days. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days.
 
Mechanoids actively working consume 10% of their energy budget per day. Mechs not working consume 3% per day. By default, Mechanoids attempt to recharge starting when their energy hits 5% remaining, until their energy reaches 100%, which takes 2 days. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days.
  
The Wastepack Atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single Wastepack Atomizer will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime- those that spend significant time at the reduced energy consumption rate due to lack of work will have a longer effective cycle, leading to less overall wastepack production.
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The Wastepack Atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single Wastepack Atomizer will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state will naturally last longer and thus produce less waste.
  
  

Revision as of 15:30, 28 October 2022

Wastepack atomizer

Wastepack atomizer

A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.
The process requires considerable amounts of power.

Base Stats

Type
Building?
Market Value
2440 Silver [Note]
Mass
80 kg
HP
500
Flammability
50%
Path Cost
42 (24%)

Building

Size
3 × 2
"PassThroughOnly" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
PassThroughOnly
Cover Effectiveness
50%
Power
-800 W

Creation

Required Research
Wastepack atomizer
Skill Required
Construction 8
Work To Make
30,000 ticks (8.33 mins)
Resources to make
Steel 200 + Plasteel 50 + Nano structuring chip 1
Deconstruct yield
Steel 100 + Plasteel 25 + Nano structuring chip 0 - 1
Destroy yield
Steel 50 + Plasteel 12 - 13 + Nano structuring chip 0 - 1
Technical
buildingTags
Biotech


The wastepack atomizer is used to remove toxic wastepacks, and thus, pollution.

Acquisition

Wastepack atomizers can be constructed once the Wastepack atomizer research project, which requires studying a nano structuring chip, has been completed. Each requires Steel 200 Steel, Plasteel 50 Plasteel, Nano structuring chip 1 Nano structuring chips, 30,000 ticks (8.33 mins) of work, and a Construction skill of 8.

Summary

Wastepack atomizers use 800 W of power. They serve to destroy toxic wastepacks in a clean manner.

They only start when loaded with 10 wastepacks, or two full stacks. Each wastepack is destroyed after 30,000 ticks (8.33 mins) or 12 in-game hours inside a powered atomizer, meaning that one needs to be loaded every 5 days. Destroying wastepacks does not create any afterproduct.

Analysis

Mechanoids actively working consume 10% of their energy budget per day. Mechs not working consume 3% per day. By default, Mechanoids attempt to recharge starting when their energy hits 5% remaining, until their energy reaches 100%, which takes 2 days. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days.

The Wastepack Atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single Wastepack Atomizer will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state will naturally last longer and thus produce less waste.


Mechanoids Wastepacks Produced per 11.5 day Cycle Number of Mechanoids Supported by a Single Wastepack Atomizer
Agrihand, Cleansweeper, Fabricor, Militor, Paramedic 5 4.6
Lancer, Legionary, Pikeman, Scorcher, Scyther 10 2.3
Tesseron, Tunneler 15 1.53
Centipede (all) 20 1.15
Centurion, Diabolus, War queen 25 0.92