Difference between revisions of "Wastepack atomizer"
(Little bit of a writing pass) |
m (name drop "clean") |
||
Line 33: | Line 33: | ||
| buildingTags = Biotech | | buildingTags = Biotech | ||
}} | }} | ||
− | The '''wastepack atomizer''' destroys [[toxic wastepack]]s, preventing the spread of [[pollution]] | + | The '''wastepack atomizer''' destroys [[toxic wastepack]]s in a clean manner, preventing the spread of [[pollution]]. |
− | |||
== Acquisition == | == Acquisition == | ||
Wastepack atomizers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project, which requires studying a [[nano structuring chip]], has been completed. Each requires {{Required Resources}}s, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | Wastepack atomizers can be constructed once the [[Research#{{P|Required Research}}|{{P|Required Research}}]] research project, which requires studying a [[nano structuring chip]], has been completed. Each requires {{Required Resources}}s, {{Ticks|{{P|Work To Make}}}} of work, and a [[{{P|Skill 1}}]] skill of {{P|Skill 1 Level}}. | ||
== Summary == | == Summary == | ||
− | Wastepack atomizers use 800 W of [[power]]. Atomizers hold up to 10 wastepacks, equivalent to two stacks. A single wastepack is destroyed every {{ticks|30000}} or 12 in-game hours inside a powered atomizer. Pawns only reload the Atomizer with full stacks of Wastepacks, or once every 2.5 days. | + | Wastepack atomizers use 800 W of [[power]]. Atomizers hold up to 10 wastepacks, equivalent to two stacks. A single wastepack is destroyed every {{ticks|30000}} or 12 in-game hours inside a powered atomizer. Pawns only reload the Atomizer with full stacks of Wastepacks, or once every 2.5 days. Wastepacks do not deteriorate in the atomizer. |
== Analysis == | == Analysis == | ||
Line 45: | Line 44: | ||
The atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state will naturally last longer and thus produce less waste. | The atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state will naturally last longer and thus produce less waste. | ||
− | |||
{| class="wikitable" | {| class="wikitable" |
Revision as of 03:52, 29 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Wastepack atomizer
A glittertech device that deconstructs toxic wastepacks into inert gases using advanced moecular proccesses.
The process requires considerable amounts of power.
Base Stats
Building
- Size
- 3 × 2
- Passability
- PassThroughOnly
- Cover Effectiveness
- 50%
- Power
- -800 W
Creation
- Required Research
- Wastepack atomizer
- Skill Required
- Construction 8
- Work To Make
- 30,000 ticks (8.33 mins)
- buildingTags
- Biotech
The wastepack atomizer destroys toxic wastepacks in a clean manner, preventing the spread of pollution.
Acquisition
Wastepack atomizers can be constructed once the Wastepack atomizer research project, which requires studying a nano structuring chip, has been completed. Each requires 200 Steel, 50 Plasteel, 1 Nano structuring chips, 30,000 ticks (8.33 mins) of work, and a Construction skill of 8.
Summary
Wastepack atomizers use 800 W of power. Atomizers hold up to 10 wastepacks, equivalent to two stacks. A single wastepack is destroyed every 30,000 ticks (8.33 mins) or 12 in-game hours inside a powered atomizer. Pawns only reload the Atomizer with full stacks of Wastepacks, or once every 2.5 days. Wastepacks do not deteriorate in the atomizer.
Analysis
Mechanoids actively working consume 10% of their energy budget per day. Mechs not working consume 3% per day. By default, Mechanoids attempt to recharge starting when their energy hits 5% remaining, until their energy reaches 100%, which takes 2 days. At the end of recharging a number of wastepacks is created proportional to how much bandwidth a particular mechanoid uses. This means that a continuously working mech will create wastepacks roughly every 11.5 days.
The atomizer will destroy 23 wastepacks in 11.5 days. The table below shows how many mechanoids a single building will support per 11.5 day cycle. The table assumes a mechanoid is able to have 100% work uptime. Mechanoids without work, or mechanoids put in the dormant state will naturally last longer and thus produce less waste.
Mechanoids | Wastepacks Produced per 11.5 day Cycle | Number of Mechanoids Supported by a Single Wastepack Atomizer |
---|---|---|
Agrihand, Cleansweeper, Fabricor, Militor, Paramedic | 5 | 4.6 |
Lancer, Legionary, Pikeman, Scorcher, Scyther | 10 | 2.3 |
Tesseron, Tunneler | 15 | 1.53 |
Centipede (all) | 20 | 1.15 |
Centurion, Diabolus, War queen | 25 | 0.92 |