Difference between revisions of "Pollution pump"

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== Summary ==
 
== Summary ==
Pollution pumps turn [[pollution]] on the ground into [[toxic wastepack]]s. It has a radius of 9.9 tiles. The wastepacks then have be managed, lest it leaks back into pollution.
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Pollution pumps turn [[pollution]] on the ground into [[toxic wastepack]]s. It has a radius of 9.9 tiles.  
  
*Cleans 1 tile of pollution every {{ticks|15000}}.
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*Cleans 1 tile of pollution every {{ticks|15000}}, or 4 tiles per game-day.
 
*Every 6 tiles, it creates a wastepack item.
 
*Every 6 tiles, it creates a wastepack item.
*artificialForMeditationPurposes = False
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 +
The wastepacks then have be managed, lest it leaks back into pollution.
 +
 
 +
Not artifical for meditation purposes.
  
 
== Analysis ==  
 
== Analysis ==  

Revision as of 04:26, 29 October 2022

Pollution pump

Pollution pump

A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.

Base Stats

Type
Building
Market Value
189 Silver [Note]
HP
200
Flammability
50%

Building

Size
1 × 1
Minifiable
True
"Impassable" is not in the list (impassable, pass through only, standable) of allowed values for the "Passability" property.
Passability
Impassable
Power
-200 W

Creation

Required Research
Electricity
Skill Required
Construction 3
Work To Make
4,000 ticks (1.11 mins)
Resources to make
Steel 75 + Component 1
Deconstruct yield
Steel 37 - 38 + Component 0 - 1
Destroy yield
Steel 18 - 19 + Component 0 - 1
Technical
thingCategories
BuildingsMisc


? A groundwater-filtering pump which slowly cleans polluted terrain. The extracted pollution is formed into toxic wastepacks which must be hauled away.

Acquisition

Pollution pumps can be constructed once the Electricity research project has been completed. Each requires Steel 75 Steel, Component 1 Components, 4,000 ticks (1.11 mins) of work, and a Construction skill of 3.

Summary

Pollution pumps turn pollution on the ground into toxic wastepacks. It has a radius of 9.9 tiles.

  • Cleans 1 tile of pollution every 15,000 ticks (4.17 mins), or 4 tiles per game-day.
  • Every 6 tiles, it creates a wastepack item.

The wastepacks then have be managed, lest it leaks back into pollution.

Not artifical for meditation purposes.

Analysis

?

Version history

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