Difference between revisions of "Template:Weapon Stats Table/Melee"
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(Header fix. Define variables where they are needed) |
(make this whole shenanigans a bit more manageable) |
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! rowspan="2" style="vertical-align: middle;" | DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref> | ! rowspan="2" style="vertical-align: middle;" | DPS<ref name="Actual">Note: This is the actual base average derived from the [[Weapons#Listed DPS on pawns|melee verb system]] updated in [[Version/1.1.2610|1.1.2610]], it may sometimes disagree with the listed value in the in-game infobox.<br/>It may also change depending on the stats and the melee verbs available to the wielder</ref> | ||
! rowspan="2" style="vertical-align: middle;" | AP<ref name="Actual"/> | ! rowspan="2" style="vertical-align: middle;" | AP<ref name="Actual"/> | ||
− | <th class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable" style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#vardefineecho:name | {{{ 1 | {{PAGENAME}} }}} }}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!-- | + | <th {{#vardefineecho:collapse|class="mw-collapsible mw-collapsed" id="mw-customcollapsible-collapseMeleeTable"}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#vardefineecho:name | {{{ 1 | {{PAGENAME}} }}} }}|Attack 1 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 1 Type}}|{{Q|{{#var:name}}|Attack 1 Type}}]])</th><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <th | + | <th {{#var:collapse}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 2 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 2 Type}}|{{Q|{{#var:name}}|Attack 2 Type}}]])</th> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <th | + | <th {{#var:collapse}} style="border-style: none;" colspan="5">{{ucfirst:{{Q|{{#var:name}}|Attack 3 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 3 Type}}|{{Q|{{#var:name}}|Attack 3 Type}}]])</th> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <th | + | <th {{#var:collapse}} style="border-style: none;" colspan="5"> {{ucfirst:{{Q|{{#var:name}}|Attack 4 Part}}}} ([[Damage types#{{Q|{{#var:name}}|Attack 4 Type}}|{{Q|{{#var:name}}|Attack 4 Type}}]])</th> |
}} | }} | ||
! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value [<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Expand</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Collapse</span>] | ! rowspan="2" style="vertical-align: middle;" data-sort-type="number" | Value [<span style="color:#0645ad;" class="mw-collapsible mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Expand</span><span style="color:#0645ad;" class="mw-collapsible mw-collapsed mw-customtoggle-collapseMeleeTable" id="mw-customcollapsible-collapseMeleeTable">Collapse</span>] | ||
|- | |- | ||
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance">Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder</ref></th><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Dam.</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Cool.</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> AP</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> DPS</th> |
− | <th | + | <th {{#var:collapse}} data-sort-type="number" style="background-color:#d09c59; border:#a67d47 2px; border-style: none none solid none;"> Chance<ref name="Chance"/></th> |
}} | }} | ||
|- | |- | ||
Line 42: | Line 42: | ||
| {{True Melee DPS Calculator|{{#var:name}}||Awful}} | | {{True Melee DPS Calculator|{{#var:name}}||Awful}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#vardefineecho:attack1Cooldown | {{Q|{{#var:name}}|Attack 1 Cooldown}} }}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#vardefineecho:attack2Cooldown | {{Q|{{#var:name}}|Attack 2 Cooldown}} }}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#vardefineecho:attack3Cooldown | {{Q|{{#var:name}}|Attack 3 Cooldown}} }}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#vardefineecho:attack4Cooldown | {{Q|{{#var:name}}|Attack 4 Cooldown}} }}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
| {{Market Value Calculator|{{#var:name}}||Awful}} {{Icon Small|silver}} | | {{Market Value Calculator|{{#var:name}}||Awful}} {{Icon Small|silver}} | ||
|- | |- | ||
Line 70: | Line 70: | ||
| {{True Melee DPS Calculator|{{#var:name}}||Poor}} | | {{True Melee DPS Calculator|{{#var:name}}||Poor}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack1Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
| {{Market Value Calculator|{{#var:name}}||Poor}} {{Icon Small|silver}} | | {{Market Value Calculator|{{#var:name}}||Poor}} {{Icon Small|silver}} | ||
|- | |- | ||
Line 98: | Line 98: | ||
| {{True Melee DPS Calculator|{{#var:name}}||Normal}} | | {{True Melee DPS Calculator|{{#var:name}}||Normal}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack1Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
| {{Market Value Calculator|{{#var:name}}||Normal}} {{Icon Small|silver}} | | {{Market Value Calculator|{{#var:name}}||Normal}} {{Icon Small|silver}} | ||
|- | |- | ||
Line 126: | Line 126: | ||
| {{True Melee DPS Calculator|{{#var:name}}||Good}} | | {{True Melee DPS Calculator|{{#var:name}}||Good}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack1Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
| {{Market Value Calculator|{{#var:name}}||Good}} {{Icon Small|silver }} | | {{Market Value Calculator|{{#var:name}}||Good}} {{Icon Small|silver }} | ||
|- | |- | ||
Line 154: | Line 154: | ||
| {{True Melee DPS Calculator|{{#var:name}}||Excellent}} | | {{True Melee DPS Calculator|{{#var:name}}||Excellent}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack1Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
| {{Market Value Calculator|{{#var:name}}||Excellent}} {{Icon Small|silver}} | | {{Market Value Calculator|{{#var:name}}||Excellent}} {{Icon Small|silver}} | ||
|- | |- | ||
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| {{True Melee DPS Calculator|{{#var:name}}||Masterwork}} | | {{True Melee DPS Calculator|{{#var:name}}||Masterwork}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack1Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
| {{Market Value Calculator|{{#var:name}}||Masterwork}} {{Icon Small|silver}} | | {{Market Value Calculator|{{#var:name}}||Masterwork}} {{Icon Small|silver}} | ||
|- | |- | ||
Line 210: | Line 210: | ||
| {{True Melee DPS Calculator|{{#var:name}}||Legendary}} | | {{True Melee DPS Calculator|{{#var:name}}||Legendary}} | ||
| {{#var:trueAP}}% | | {{#var:trueAP}}% | ||
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none none none solid;"> {{#var:attack1Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack1Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack1Damage}}/{{#var:attack1Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack1SelectionChance}} round 2}} </td><!-- |
-->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | -->{{#if: {{Q|{{#var:name}}|Attack 2 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack2Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack2Damage}}/{{#var:attack2Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack2SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 3 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack3Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack3Damage}}/{{#var:attack3Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack3SelectionChance}} round 2}} </td> |
}}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | }}{{#if: {{Q|{{#var:name}}|Attack 4 Damage}} | | ||
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Damage}} </td> |
− | <td | + | <td {{#var:collapse}}> {{#var:attack4Cooldown}}s </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4AP}}}}% </td> |
− | <td | + | <td {{#var:collapse}}> {{#expr: {{#var:attack4Damage}}/{{#var:attack4Cooldown}} round 2}} </td> |
− | <td | + | <td {{#var:collapse}} style="border:#d09c59 2px; border-style: none solid none none;"> {{%|{{#var:attack4SelectionChance}} round 2}} </td>}} |
| {{Market Value Calculator|{{#var:name}}||Legendary}} {{Icon Small|silver}} | | {{Market Value Calculator|{{#var:name}}||Legendary}} {{Icon Small|silver}} | ||
|} | |} |
Revision as of 12:52, 31 December 2022
Summary
This template is part of the following system generating tables for all weapons:
- Template:Weapon Stats Table - Usually the template that should be called on normal pages. Creates the headers.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
- Template:Weapon Stats Table/Ranged/Row - Creates the rows for the ranged combat table.
- Template:Weapon Stats Table/Melee - Creates the table for melee attacks.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:True Melee DPS Calculator - Does a lot of the calculations and defines essential variables for the /Melee/Row template.
- Template:Weapon Stats Table/Melee/Row - Creates the rows for the melee attacks table.
- Template:Weapon Stats Table/Ranged - Creates the table for ranged combat.
Usage
If you want to use this template specifically you can specify the weapon as the first parameter:
{{Weapon Stats Table/Melee|Longsword}}
Otherwise it will use the name of the page it's placed on:
{{Weapon Stats Table/Melee}}
Examples
Longsword
A weapon with quality and with materials:
{{Weapon Stats Table/Melee|Longsword}}
Deactivated since the page would be to big.
Persona monosword
A weapon with quality but without materials:
{{Weapon Stats Table/Melee|Persona monosword}}
Quality | DPS[1] | AP[1] | Handle (Blunt) | Point (Stab) | Edge (Cut) | Value [ExpandCollapse] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||||
Awful Persona monosword | 11.63 | 57.6% | 9.6 | 1.6s | 14.4% | 6 | 25% | 21.6 | 1.6s | 72% | 13.5 | 38% | 21.6 | 1.6s | 72% | 13.5 | 38% | 1500 |
Poor Persona monosword | 13.08 | 64.8% | 10.8 | 1.6s | 16.2% | 6.75 | 25% | 24.3 | 1.6s | 81% | 15.19 | 38% | 24.3 | 1.6s | 81% | 15.19 | 38% | 2250 |
Normal Persona monosword | 14.53 | 72% | 12 | 1.6s | 18% | 7.5 | 25% | 27 | 1.6s | 90% | 16.88 | 38% | 27 | 1.6s | 90% | 16.88 | 38% | 3000 |
Good Persona monosword | 15.98 | 79.2% | 13.2 | 1.6s | 19.8% | 8.25 | 25% | 29.7 | 1.6s | 99% | 18.56 | 38% | 29.7 | 1.6s | 99% | 18.56 | 38% | 3500 |
Excellent Persona monosword | 17.44 | 86.4% | 14.4 | 1.6s | 21.6% | 9 | 25% | 32.4 | 1.6s | 108% | 20.25 | 38% | 32.4 | 1.6s | 108% | 20.25 | 38% | 4000 |
Masterwork Persona monosword | 24.47 | 130.5% | 17.4 | 1.6s | 26.1% | 10.88 | 0% | 39.15 | 1.6s | 130.5% | 24.47 | 50% | 39.15 | 1.6s | 130.5% | 24.47 | 50% | 5000 |
Legendary Persona monosword | 27.84 | 148.5% | 19.8 | 1.6s | 29.7% | 12.38 | 0% | 44.55 | 1.6s | 148.5% | 27.84 | 50% | 44.55 | 1.6s | 148.5% | 27.84 | 50% | 6000 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Club
A weapon without quality but with materials:
{{Weapon Stats Table/Melee|Club}}
Quality | DPS[1] | AP[1] | Handle (Poke) | Head (Blunt) | Value [ExpandCollapse] | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||||
Awful Club | 5.1 | 15.2% | 7.2 | 2s | 10.4% | 3.6 | 25% | 11.2 | 2s | 16.8% | 5.6 | 75% | Expression error: Unexpected < operator. |
Poor Club | 5.74 | 17.1% | 8.1 | 2s | 11.7% | 4.05 | 25% | 12.6 | 2s | 18.9% | 6.3 | 75% | Expression error: Unexpected < operator. |
Normal Club | 6.38 | 19% | 9 | 2s | 13% | 4.5 | 25% | 14 | 2s | 21% | 7 | 75% | Expression error: Unexpected < operator. |
Good Club | 7.01 | 20.9% | 9.9 | 2s | 14.3% | 4.95 | 25% | 15.4 | 2s | 23.1% | 7.7 | 75% | Expression error: Unexpected < operator. |
Excellent Club | 7.65 | 22.8% | 10.8 | 2s | 15.6% | 5.4 | 25% | 16.8 | 2s | 25.2% | 8.4 | 75% | Expression error: Unexpected < operator. |
Masterwork Club | 9.24 | 27.55% | 13.05 | 2s | 18.85% | 6.53 | 25% | 20.3 | 2s | 30.45% | 10.15 | 75% | Expression error: Unexpected < operator. |
Legendary Club | 10.52 | 31.35% | 14.85 | 2s | 21.45% | 7.43 | 25% | 23.1 | 2s | 34.65% | 11.55 | 75% | Expression error: Unexpected < operator. |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
Thrumbo horn
A weapon without quality and without materials:
{{Weapon Stats Table/Melee|Thrumbo horn}}
Quality | DPS[1] | AP[1] | Point (Stab) | Point (Scratch) | Base (Blunt) | Value [ExpandCollapse] | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||||
Awful Thrumbo horn | 7.59 | 27.9% | 22.4 | 2.6s | 33.6% | 8.62 | 38% | 22.4 | 2.6s | 33.6% | 8.62 | 38% | 7.2 | 2s | 10.8% | 3.6 | 25% | 400 |
Poor Thrumbo horn | 8.54 | 31.39% | 25.2 | 2.6s | 37.8% | 9.69 | 38% | 25.2 | 2.6s | 37.8% | 9.69 | 38% | 8.1 | 2s | 12.15% | 4.05 | 25% | 600 |
Normal Thrumbo horn | 9.49 | 34.88% | 28 | 2.6s | 42% | 10.77 | 38% | 28 | 2.6s | 42% | 10.77 | 38% | 9 | 2s | 13.5% | 4.5 | 25% | 800 |
Good Thrumbo horn | 10.44 | 38.36% | 30.8 | 2.6s | 46.2% | 11.85 | 38% | 30.8 | 2.6s | 46.2% | 11.85 | 38% | 9.9 | 2s | 14.85% | 4.95 | 25% | 1000 |
Excellent Thrumbo horn | 11.39 | 41.85% | 33.6 | 2.6s | 50.4% | 12.92 | 38% | 33.6 | 2.6s | 50.4% | 12.92 | 38% | 10.8 | 2s | 16.2% | 5.4 | 25% | 1200 |
Masterwork Thrumbo horn | 13.76 | 50.57% | 40.6 | 2.6s | 60.9% | 15.62 | 38% | 40.6 | 2.6s | 60.9% | 15.62 | 38% | 13.05 | 2s | 19.575% | 6.53 | 25% | 2000 |
Legendary Thrumbo horn | 15.66 | 57.54% | 46.2 | 2.6s | 69.3% | 17.77 | 38% | 46.2 | 2.6s | 69.3% | 17.77 | 38% | 14.85 | 2s | 22.275% | 7.43 | 25% | 3800 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder - ↑ 2.0 2.1 2.2 Chance for attack to be selected, assuming only the weapon's attack verbs are considered. It may change depending on the melee verbs available to the wielder
The above documentation is transcluded from Template:Weapon Stats Table/Melee/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |