Difference between revisions of "Skullspike"
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==Summary== | ==Summary== | ||
− | + | {{stub|section=1|reason=Radius of skullspike and duration of moodlet}} | |
+ | Skullspikes give a mood buff or malus depending on the ''Skullspikes'' [[precept]]. Pawns with Skullspikes: Desired gain a {{+|1}} moodlet for being near 1-3 of them, {{+|2}} mood for being near 4-8, and {{+|3}} mood for being near 9 or more. Pawns with Skullspikes: Disapproved get {{--|1}} to {{--|3}} mood at the same thresholds. | ||
==Analysis== | ==Analysis== | ||
− | + | Skullspikes are a rather cheap way to get up to +3 mood for suitable ideoligions, simply by being near them. Install them in dining/recreation rooms. | |
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{{Building Material Table}} | {{Building Material Table}} | ||
==Version history== | ==Version history== |
Revision as of 18:37, 7 January 2023
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Skullspike
A spike mounted upright for the purpose of piercing and displaying a human skull. To some, displayed skulls are a symbol of power. To others, they represent barbaric evil. Skullspikes are an especially brutal and effective way to terrorize slaves.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Blocks Wind
- True
- Terrain Affordance
- Medium
Creation
- Skill Required
- Construction 4
- Work To Make
- 1,600 ticks (26.67 secs)
- Stuff Tags
- Woody, Metallic
- thingCategories
- BuildingsMisc
A Skullspike is a decoration added by the Ideology DLC. It gives a mood buff or debuff depending on the pawns ideology
Terror source - 25 terror to help suppress slaves. Also people with the skullspike precept get a 1-3 mood boost from seeing it.
Acquisition
Skullspikes are created by from the extracted skulls of dead Humans. They can also be found in the bases of pawns that have the skullspike [Ideoligion].
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Radius of skullspike and duration of moodlet. |
Skullspikes give a mood buff or malus depending on the Skullspikes precept. Pawns with Skullspikes: Desired gain a +1 moodlet for being near 1-3 of them, +2 mood for being near 4-8, and +3 mood for being near 9 or more. Pawns with Skullspikes: Disapproved get −1 to −3 mood at the same thresholds.
Analysis
Skullspikes are a rather cheap way to get up to +3 mood for suitable ideoligions, simply by being near them. Install them in dining/recreation rooms.
Stats table
Skullspike | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | ticks (1.11 mins) | 4,000300 | 0% | 38 |
Gold | 20 | ticks (24 secs) | 1,44090 | 0% | 2,510 |
Plasteel | 0 | ticks (58.67 secs) | 3,520420 | 0% | 245 |
Silver | 6 | ticks (26.67 secs) | 1,600105 | 0% | 260 |
Steel | 0 | ticks (26.67 secs) | 1,600150 | 0% | 58 |
Uranium | 0 | ticks (50.67 secs) | 3,040375 | 0% | 166 |
Wood | 0 | ticks (18.67 secs) | 1,12098 | 0% | 39 |
Version history
- Ideology DLC Release - Added.
- 1.3.3101 - Can now be walked through.
- 1.3.3117 - Now displays whose skull is contained inside on their inspect pane. Path cost 0 -> 30.