Difference between revisions of "Unobtainable items"
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There are some items in RimWorld that are impossible to obtain by standard means, but can be spawned in using [[development mode]]. | There are some items in RimWorld that are impossible to obtain by standard means, but can be spawned in using [[development mode]]. | ||
Latest revision as of 02:30, 10 October 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing many weapons, including biotech mech weapons, also missing mechanics about dropping and others.. |
There are some items in RimWorld that are impossible to obtain by standard means, but can be spawned in using development mode.
Mechanoid Weapons[edit]
Mechanoids come equipped with their own class of weapons. While the Charge lance found on Lancers is otherwise available and thus not listed here, no mechanoid will drop their weapon when killed and no other mechanoid weapon is obtainable.
Heavy charge blaster
A pulse-charged rapid-fire blaster for area suppressive fire. Heavy cooling allows long, deadly bursts.
Needle gun
A long-range weapon used by mechanoids. Named after its needle-like projectiles, it fires single shots with great accuracy. While it does less damage than charge weapons, it can reach over very long distances.
Thump cannon
A breaching explosive launcher used by mechanoids. It fires a concussion bomb that is extremely effective against walls and structures, but does much less damage to small targets.
Turret Weapons[edit]
The following weapons are included with the player-made turrets but will not drop if the turret is deconstructed or destroyed.
Other Ranged Weapons - Royalty[edit]
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Inferno cannon (Turret)
An incendiary-shot mini-artillery device. It fires a large incendiary warhead.