Difference between revisions of "Template:Weapon Time Row"
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(fixed that wrong columns were collapsed) |
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| 100% | | 100% | ||
{{#if: {{#var:col_A}} || | {{#if: {{#var:col_A}} || | ||
− | {{!}} {{%|{{#var:baseTime}} / (1.8 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} | + | {{!}} {{%|{{#var:baseTime}} / (1.8 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{!}} {{%|{{#var:baseTime}} / (1.25 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} | + | {{!}} {{%|{{#var:baseTime}} / (1.25 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{!}} {{%|{{#var:baseTime}} / (0.6 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} | + | {{!}} {{%|{{#var:baseTime}} / (0.6 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{!}} {{%|{{#var:baseTime}} / (0.5 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} | + | {{!}} {{%|{{#var:baseTime}} / (0.5 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{!}} {{%|{{#var:baseTime}} / (0.1 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} | + | {{!}} {{%|{{#var:baseTime}} / (0.1 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{!}} {{%|{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} }} | + | {{!}} {{%|{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} + {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{#if: {{#var:col_C}} || | + | }}{{#if: {{#var:col_C}} || |
− | {{!}} {{%|{{#var:baseTime}} / ( {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} }} | + | {{!!}} {{%|{{#var:baseTime}} / ( {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{#if: {{#var:col_A}}{{#var:col_C}} || | + | }}{{#if: {{#var:col_A}}{{#var:col_C}} || |
− | {{!}} {{%|{{#var:baseTime}} / (1.8 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} | + | {{!!}} {{%|{{#var:baseTime}} / (1.8 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{!}} {{%|{{#var:baseTime}} / (1.25 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} | + | {{!}} {{%|{{#var:baseTime}} / (1.25 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{!}} {{%|{{#var:baseTime}} / (0.6 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} | + | {{!}} {{%|{{#var:baseTime}} / (0.6 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{!}} {{%|{{#var:baseTime}} / (0.5 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} | + | {{!}} {{%|{{#var:baseTime}} / (0.5 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{!}} {{%|{{#var:baseTime}} / (0.1 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} | + | {{!}} {{%|{{#var:baseTime}} / (0.1 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} |
− | {{!}} {{%|{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} }} | + | {{!}} {{%|{{#var:baseTime}} / (0.01 * {{{?Aiming Time Base}}} + 0.8 * {{{?Ranged Cooldown Base}}} + {{#var:burstTime}})|0}} }} |
</includeonly><noinclude>{{Recode|reason=Consider collapsible options to use on the two stat pages - i.e. on Aiming Time, ranged cooldown is collapsed by default by expandible, and vice versa}} | </includeonly><noinclude>{{Recode|reason=Consider collapsible options to use on the two stat pages - i.e. on Aiming Time, ranged cooldown is collapsed by default by expandible, and vice versa}} | ||
− | |||
− | |||
{{Documentation}}</noinclude> | {{Documentation}}</noinclude> |
Revision as of 11:55, 13 December 2023
This page has been suggested for recoding. Reason: Consider collapsible options to use on the two stat pages - i.e. on Aiming Time, ranged cooldown is collapsed by default by expandible, and vice versa. You can help RimWorld Wiki by improving it. |
Overview
This template is part of a system of templates that generate a table of ranged weapons and their DPS depending on Aiming Time and Ranged Cooldown Multiplier .
- Template:Weapon Time generates the structure of the table and searches for all ranged weapons that should be included in the table.
- Template:Weapon Time Row generates the individual rows for that table and isn't supposed to be used on it's own.
Parameters
Template:Weapon Time has the following optional parameter:
collapse=
Examples
Standard
Including {{Weapon Time}}
on any page results in:
Weapon | DPS | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
with Aiming Time of | |||||||||||||||
100% | 180% | 125% | 60% | 50% | 10% | 1% | 100% | 180% | 125% | 60% | 50% | 10% | 1% | ||
and Ranged Cooldown Multiplier of | |||||||||||||||
100% | 100% | 100% | 100% | 100% | 100% | 100% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | ||
Assault rifle | 100% | 79% | 92% | 115% | 120% | 142% | 148% | 113% | 87% | 103% | 132% | 138% | 169% | 178% | |
Autopistol | 100% | 84% | 95% | 110% | 113% | 126% | 130% | 118% | 97% | 111% | 133% | 137% | 157% | 162% | |
Bolt-action rifle | 100% | 70% | 88% | 127% | 136% | 192% | 211% | 110% | 75% | 96% | 144% | 156% | 234% | 263% | |
Chain shotgun | 100% | 75% | 91% | 120% | 126% | 160% | 170% | 110% | 81% | 99% | 135% | 143% | 188% | 202% | |
Charge lance | 100% | 76% | 91% | 118% | 124% | 153% | 162% | 114% | 84% | 103% | 138% | 146% | 189% | 202% | |
Charge rifle | 100% | 81% | 93% | 113% | 117% | 136% | 141% | 113% | 89% | 105% | 131% | 136% | 162% | 169% | |
EMP grenades | 100% | 78% | 92% | 117% | 122% | 148% | 155% | 115% | 86% | 104% | 137% | 145% | 182% | 194% | |
EMP launcher | 100% | 71% | 89% | 125% | 133% | 182% | 198% | 111% | 77% | 98% | 143% | 154% | 222% | 247% | |
Frag grenades | 100% | 78% | 92% | 117% | 122% | 148% | 155% | 115% | 86% | 104% | 137% | 145% | 182% | 194% | |
Greatbow | 100% | 69% | 88% | 130% | 140% | 206% | 230% | 109% | 73% | 95% | 146% | 159% | 250% | 287% | |
Heavy SMG | 100% | 80% | 93% | 114% | 118% | 138% | 144% | 113% | 88% | 104% | 131% | 137% | 164% | 172% | |
Incendiary launcher | 100% | 71% | 89% | 125% | 133% | 182% | 198% | 111% | 77% | 98% | 143% | 154% | 222% | 247% | |
LMG | 100% | 74% | 90% | 121% | 127% | 163% | 174% | 109% | 79% | 98% | 135% | 143% | 190% | 205% | |
Machine pistol | 100% | 80% | 93% | 114% | 118% | 138% | 143% | 112% | 88% | 103% | 130% | 136% | 163% | 170% | |
Minigun | 100% | 77% | 92% | 117% | 123% | 149% | 157% | 107% | 82% | 98% | 127% | 134% | 166% | 176% | |
Molotov cocktails | 100% | 78% | 92% | 117% | 122% | 148% | 155% | 115% | 86% | 104% | 137% | 145% | 182% | 194% | |
Pila | 100% | 71% | 89% | 125% | 133% | 182% | 198% | 111% | 77% | 98% | 143% | 154% | 222% | 247% | |
Pump shotgun | 100% | 75% | 91% | 120% | 126% | 160% | 171% | 113% | 82% | 101% | 140% | 148% | 197% | 213% | |
Recurve bow | 100% | 73% | 90% | 123% | 131% | 173% | 186% | 112% | 79% | 99% | 142% | 152% | 212% | 232% | |
Revolver | 100% | 89% | 96% | 107% | 109% | 117% | 119% | 120% | 104% | 115% | 130% | 133% | 145% | 148% | |
Short bow | 100% | 74% | 90% | 122% | 129% | 168% | 180% | 112% | 80% | 100% | 141% | 150% | 206% | 225% | |
Smoke launcher | 100% | 71% | 89% | 125% | 133% | 182% | 198% | 111% | 77% | 98% | 143% | 154% | 222% | 247% | |
Sniper rifle | 100% | 67% | 87% | 132% | 143% | 219% | 248% | 109% | 71% | 93% | 147% | 162% | 265% | 309% | |
Hellcat rifle | 100% | 78% | 92% | 116% | 121% | 146% | 153% | 112% | 85% | 102% | 133% | 140% | 174% | 184% | |
Nerve spiker | 100% | 73% | 90% | 123% | 131% | 173% | 186% | 112% | 79% | 99% | 142% | 152% | 212% | 232% | |
Flamebow | 100% | 74% | 90% | 122% | 129% | 168% | 180% | 112% | 80% | 100% | 141% | 150% | 206% | 225% | |
Tox grenades | 100% | 78% | 92% | 117% | 122% | 148% | 155% | 115% | 86% | 104% | 137% | 145% | 182% | 194% | |
Toxbomb launcher | 100% | 74% | 90% | 121% | 128% | 165% | 176% | 113% | 81% | 100% | 140% | 150% | 203% | 220% | |
Grenadier armor | 100% | 68% | 87% | 132% | 143% | 217% | 246% | 109% | 71% | 93% | 147% | 161% | 263% | 307% | |
Phoenix armor | 100% | 68% | 87% | 132% | 143% | 217% | 246% | 109% | 71% | 93% | 147% | 161% | 263% | 307% |
Collapse Ranged Cooldown Multiplier
Including {{Weapon Time|collapse = cooldown}}
on any page results in:
Weapon | DPS | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
with Aiming Time of | |||||||||||||||
100% | 180% | 125% | 60% | 50% | 10% | 1% | 100% | 180% | 125% | 60% | 50% | 10% | 1% | ||
and Ranged Cooldown Multiplier of 100% [Expand][Collapse] | |||||||||||||||
100% | 100% | 100% | 100% | 100% | 100% | 100% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | ||
Assault rifle | 100% | 79% | 92% | 115% | 120% | 142% | 148% | ||||||||
Autopistol | 100% | 84% | 95% | 110% | 113% | 126% | 130% | ||||||||
Bolt-action rifle | 100% | 70% | 88% | 127% | 136% | 192% | 211% | ||||||||
Chain shotgun | 100% | 75% | 91% | 120% | 126% | 160% | 170% | ||||||||
Charge lance | 100% | 76% | 91% | 118% | 124% | 153% | 162% | ||||||||
Charge rifle | 100% | 81% | 93% | 113% | 117% | 136% | 141% | ||||||||
EMP grenades | 100% | 78% | 92% | 117% | 122% | 148% | 155% | ||||||||
EMP launcher | 100% | 71% | 89% | 125% | 133% | 182% | 198% | ||||||||
Frag grenades | 100% | 78% | 92% | 117% | 122% | 148% | 155% | ||||||||
Greatbow | 100% | 69% | 88% | 130% | 140% | 206% | 230% | ||||||||
Heavy SMG | 100% | 80% | 93% | 114% | 118% | 138% | 144% | ||||||||
Incendiary launcher | 100% | 71% | 89% | 125% | 133% | 182% | 198% | ||||||||
LMG | 100% | 74% | 90% | 121% | 127% | 163% | 174% | ||||||||
Machine pistol | 100% | 80% | 93% | 114% | 118% | 138% | 143% | ||||||||
Minigun | 100% | 77% | 92% | 117% | 123% | 149% | 157% | ||||||||
Molotov cocktails | 100% | 78% | 92% | 117% | 122% | 148% | 155% | ||||||||
Pila | 100% | 71% | 89% | 125% | 133% | 182% | 198% | ||||||||
Pump shotgun | 100% | 75% | 91% | 120% | 126% | 160% | 171% | ||||||||
Recurve bow | 100% | 73% | 90% | 123% | 131% | 173% | 186% | ||||||||
Revolver | 100% | 89% | 96% | 107% | 109% | 117% | 119% | ||||||||
Short bow | 100% | 74% | 90% | 122% | 129% | 168% | 180% | ||||||||
Smoke launcher | 100% | 71% | 89% | 125% | 133% | 182% | 198% | ||||||||
Sniper rifle | 100% | 67% | 87% | 132% | 143% | 219% | 248% | ||||||||
Hellcat rifle | 100% | 78% | 92% | 116% | 121% | 146% | 153% | ||||||||
Nerve spiker | 100% | 73% | 90% | 123% | 131% | 173% | 186% | ||||||||
Flamebow | 100% | 74% | 90% | 122% | 129% | 168% | 180% | ||||||||
Tox grenades | 100% | 78% | 92% | 117% | 122% | 148% | 155% | ||||||||
Toxbomb launcher | 100% | 74% | 90% | 121% | 128% | 165% | 176% | ||||||||
Grenadier armor | 100% | 68% | 87% | 132% | 143% | 217% | 246% | ||||||||
Phoenix armor | 100% | 68% | 87% | 132% | 143% | 217% | 246% |
Collapse Aiming Time
Including {{Weapon Time|collapse = aiming}}
on any page results in:
Weapon | DPS | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
with Aiming Time of 100% [Expand][Collapse] | |||||||||||||||
100% | 180% | 125% | 60% | 50% | 10% | 1% | 100% | 180% | 125% | 60% | 50% | 10% | 1% | ||
and Ranged Cooldown Multiplier of | |||||||||||||||
100% | 100% | 100% | 100% | 100% | 100% | 100% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | ||
Assault rifle | 100% | 113% | |||||||||||||
Autopistol | 100% | 118% | |||||||||||||
Bolt-action rifle | 100% | 110% | |||||||||||||
Chain shotgun | 100% | 110% | |||||||||||||
Charge lance | 100% | 114% | |||||||||||||
Charge rifle | 100% | 113% | |||||||||||||
EMP grenades | 100% | 115% | |||||||||||||
EMP launcher | 100% | 111% | |||||||||||||
Frag grenades | 100% | 115% | |||||||||||||
Greatbow | 100% | 109% | |||||||||||||
Heavy SMG | 100% | 113% | |||||||||||||
Incendiary launcher | 100% | 111% | |||||||||||||
LMG | 100% | 109% | |||||||||||||
Machine pistol | 100% | 112% | |||||||||||||
Minigun | 100% | 107% | |||||||||||||
Molotov cocktails | 100% | 115% | |||||||||||||
Pila | 100% | 111% | |||||||||||||
Pump shotgun | 100% | 113% | |||||||||||||
Recurve bow | 100% | 112% | |||||||||||||
Revolver | 100% | 120% | |||||||||||||
Short bow | 100% | 112% | |||||||||||||
Smoke launcher | 100% | 111% | |||||||||||||
Sniper rifle | 100% | 109% | |||||||||||||
Hellcat rifle | 100% | 112% | |||||||||||||
Nerve spiker | 100% | 112% | |||||||||||||
Flamebow | 100% | 112% | |||||||||||||
Tox grenades | 100% | 115% | |||||||||||||
Toxbomb launcher | 100% | 113% | |||||||||||||
Grenadier armor | 100% | 109% | |||||||||||||
Phoenix armor | 100% | 109% |
The above documentation is transcluded from Template:Weapon Time Row/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |