Difference between revisions of "Weapon comparison table"
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[[User:Harakoni/Comparison_Tables#Exceptions|Back to ToC]] | [[User:Harakoni/Comparison_Tables#Exceptions|Back to ToC]] | ||
− | <big>Welcome to the Comparison Table!<big> | + | <big>Welcome to the Comparison Table!</big> |
− | This is a tool designed to let you compare every traditional ranged weapon in the game, quality included. To use the page, simply click the {{Cross}} next to a weapon in the small table below to enable it in the main table. This will display every variant of that weapon. To disable it again, simply click the {{ | + | This is a tool designed to let you compare every traditional ranged weapon in the game, quality included. To use the page, simply click the {{Cross}} next to a weapon in the small table below to enable it in the main table. This will display every variant of that weapon. To disable it again, simply click the {{Check}}. The main table can be sorted by each column, and tier sorting is enabled - for example, if you sort by DPS and then by Quality to easily compare DPS at a given quality. |
Area-of-effect weapons are not included, as their practical DPS depends too much on how many enemies you can hit at once. | Area-of-effect weapons are not included, as their practical DPS depends too much on how many enemies you can hit at once. |
Revision as of 13:10, 30 March 2024
Welcome to the Comparison Table!
This is a tool designed to let you compare every traditional ranged weapon in the game, quality included. To use the page, simply click the next to a weapon in the small table below to enable it in the main table. This will display every variant of that weapon. To disable it again, simply click the
. The main table can be sorted by each column, and tier sorting is enabled - for example, if you sort by DPS and then by Quality to easily compare DPS at a given quality.
Area-of-effect weapons are not included, as their practical DPS depends too much on how many enemies you can hit at once.
Weapon | Toggle | Weapon | Toggle |
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Quality | Name | Damage | AP | Range | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
DPS (Optimal) |
DPS (Touch) |
DPS (Short) |
DPS (Medium) |
DPS (Long) |
Market Value |
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