Difference between revisions of "Deadlife shell"

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(Added some basic information about this item to the infobox, acquisition, and summary. Needs analysis. "Acquisition" needs rewrite to match other pages but for now the basic information is published.)
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{{Infobox main<!-- Add infobox category here -->
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{{Infobox main|resource
 
| name = Deadlife shell  
 
| name = Deadlife shell  
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| description = An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.
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| type = Crafted resource
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| type2 = Mortar shell
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| path cost = 14
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| stack limit = 25
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| beauty = -4
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| flammability = 1.0
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| marketvalue = 55
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| mass base = 1.25
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| hp = 60
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| deterioration = 1.5
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| velocity = 41
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| blastRadius = 4.1
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| skill 1 = Crafting
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| skill 1 level = 4
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| work to make = 800
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| production facility 1 = Bioferrite shaper
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| research = Deadlife dust
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| resource 1 = Bioferrite
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| resource 1 amount = 25
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| defName = Shell_Deadlife
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| thingCategories = MortarShells
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| tradeTags = MortarShell
 
}}
 
}}
  
INTRO TEXT
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The '''deadlife shell''' is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as [[shambler]]s.
  
 
== Acquisition ==
 
== Acquisition ==
Acquisition text
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Deadlife shells can be crafted at a [[Bioferrite shaper]] once the '''Deadlife dust''' dark research project has been completed. They require 25 [[Bioferrite]] and a [[Crafting]] skill of 4.
  
 
== Summary ==  
 
== Summary ==  
SUMMARY TEXT
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When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.
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They are also used in the construction of [[IED deadlife traps]].
  
 
== Analysis ==
 
== Analysis ==

Revision as of 22:40, 19 April 2024

Deadlife shell

An artillery shell packed with a dust-like substance that, after exploding into a cloud, will settle on nearby human and animal corpses and raise them as shamblers. The shamblers will only attack your enemies. This can be fired from mortars or installed as a trap. Explodes when damaged.

Base Stats

Type
Crafted resourceMortar shell
Market Value
55 Silver
Stack Limit
25
Mass
1.25 kg
Beauty
-4
HP
60
Deterioration Rate
1.5
Flammability
100%
Path Cost
14 (48%)

Ranged Combat

Velocity
41 (m/s)
Blast Radius
4.1

Creation

Crafted At
Bioferrite shaper
Required Research
Deadlife dust
Skill Required
Crafting 4
Work To Make
800 ticks (13.33 secs)
Resources to make
Bioferrite 25
Technical
defName
Shell_Deadlife
thingCategories
MortarShells
tradeTags
MortarShell


The deadlife shell is a type of mortar shell that explodes into a cloud of dust, raising any nearby human or animal corpses as shamblers.

Acquisition

Deadlife shells can be crafted at a Bioferrite shaper once the Deadlife dust dark research project has been completed. They require 25 Bioferrite and a Crafting skill of 4.

Summary

When fired from a mortar, deadlife shells explode in a radius of 4.1 tiles. The explosion raises nearby human and animal corpses as shamblers for 6 hours. Shamblers raised by player-fired deadlife shells are non-hostile towards the colony, but will attack enemies.

They are also used in the construction of IED deadlife traps.

Analysis

ANALYSIS TEXT

Version history

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