Difference between revisions of "Incinerator"
SuddenlyCyan (talk | contribs) (Added information) |
|||
Line 6: | Line 6: | ||
|text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}} | |text=Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner.}} | ||
{{Infobox main|weapon | {{Infobox main|weapon | ||
+ | | name = Incinerator | ||
+ | | image = Ininerator.png | ||
+ | | description = A heavy weapon that can spray a stream of flame into an area. It can shoot in an arc over allies without harming them. The flame burns off rapidly, so it will only ignite the most flammable targets. While the main flamethrower can be used without limit, the weapon also comes equipped with a bioferrite-powered mega-burner unit which generates a massive blast of flame from a pressurized bioferrite charge. The mega-burner unit must be refueled after each use. | ||
+ | | type = Equipment | ||
+ | | type2 = Weapons | ||
+ | | tech level = Anomaly | ||
+ | | class = Anomaly | ||
+ | | damage = 10 | ||
+ | | armorPenetration = 0 | ||
+ | | damage type = Flame | ||
+ | | range = 15.9 | ||
+ | | minrange = 5.9 | ||
+ | | burst = 20 | ||
+ | | burstTicks = 2 | ||
+ | | mode = | ||
+ | | warmup = 30 | ||
+ | | cooldown = 180 | ||
+ | | DPS = DPS | ||
+ | | production facility 1 = Bioferrite shaper | ||
+ | | resource 1 = Steel | ||
+ | | resource 1 amount = 75 | ||
+ | | resource 2 = Component | ||
+ | | resource 2 amount = 6 | ||
+ | | resource 3 = Bioferrite | ||
+ | | resource 3 amount = 30 | ||
+ | | marketvalue = 530 | ||
+ | | mass base = 3.4 | ||
+ | | research = Bioferrite Ignition | ||
+ | | work to make = 48000 | ||
+ | | set property = true | ||
− | |||
− | |||
− | |||
}} | }} | ||
Line 15: | Line 42: | ||
== Acquisition == | == Acquisition == | ||
− | + | Ininerators can be crafted with [[Crafting]] skill 6 at a [[bioferrite shaper]] after researching [[Research#BioferriteIgnition|bioferrite ignition]] with {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. | |
+ | <!---no clue why this is failing to parse --> | ||
== Summary == | == Summary == |
Revision as of 06:57, 20 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
Note: This page is made in preparation of the release of Version 1.5 to facilitate edits by new editors. It cannot be held as representative of the content until release allows for confirmation, nor is it intended to speculate. Please verify all page information before removing this banner. |
Incinerator
A heavy weapon that can spray a stream of flame into an area. It can shoot in an arc over allies without harming them. The flame burns off rapidly, so it will only ignite the most flammable targets. While the main flamethrower can be used without limit, the weapon also comes equipped with a bioferrite-powered mega-burner unit which generates a massive blast of flame from a pressurized bioferrite charge. The mega-burner unit must be refueled after each use.
Base Stats
-
"Anomaly" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.
- Tech Level
- Anomaly
- Weapon Class
- Anomaly
- Mass
- 3.4 kg
Ranged Combat
- Damage
- 10 dmg (Flame)
- Armor penetration
- 0%
- Warm-Up
- 30 ticks (0.5 secs)
- Cooldown
- 180 ticks (3 secs)
- Range
- 15.9 tile(s)
- Minimum Range
- 5.9 tiles
- Burst Count
- 20 (per burst)
- Burst Ticks
- 2 ticks (0.03 secs)
(1800 RPM) - DPS
- 48.39
Creation
- Required Research
- Bioferrite ignition
- Work To Make
- 48,000 ticks (13.33 mins)
INTRO TEXT
Acquisition
Ininerators can be crafted with Crafting skill 6 at a bioferrite shaper after researching bioferrite ignition with 75 Steel, 6 Components, 30 Bioferrite and 48,000 ticks (13.33 mins) of work.
Summary
SUMMARY TEXT
Do pyros get mood buff?
Analysis
ANALYSIS TEXT
s applying somewhere between 1 and.. 6? instances of 10 flame damage, and quite likely checking for ignition for every one Doesn't miss and the fire rate is really high They're about half way down the anomaly tech tree and require precision rifling so, post-microelectronics, and they're moderately priced to craft.. and I've never seen them used by any AI units so far.. So access to them seems fairly mid-late game The Incinerator's firing cycle is literally half that of the incendiary launcher, and they cover a much larger area.. and seemingly do vastly more damage. The comparison is kind of a joke tbh. They've definitely got some clunk built in, their relatively short range and large minimum range.. but it feels like a small price to pay for a truly good incendiary weapon
that incinerator shot did 70 freaking damage to a target with 70% flammability.. 70! It has an aiming time of 0.5 seconds!
Version history
- Anomaly DLC Release - Added.
CATEGORIES GO HERE