Difference between revisions of "Metalhorror"
(→Summary: Very basic combat summary. Mostly copy-pasted from scyther.) |
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=== Yield === | === Yield === | ||
The metalhorror yields 4.4 [[bioferrite]] and 220W per day. | The metalhorror yields 4.4 [[bioferrite]] and 220W per day. | ||
+ | |||
+ | === Combat === | ||
+ | A metalhorror's attacks are identical to those of a [[scyther]]. Metalhorrors attack with a blade attached to each arm, dealing a massive 20 damage per blade. Even for brawlers with high melee skill, metalhorrors are extremely dangerous.{{Check Tag|Maturity?|How do larval and juvenile metalhorrors compare to mature ones?}} | ||
+ | <div><li style="display: inline-table;"> | ||
+ | {| {{STDT| c_06 text-center}} | ||
+ | ! Melee Attacks !! Damage Amount !! Cooldown | ||
+ | |- | ||
+ | ![[Injury#Cut|Cut]] | ||
+ | | 20 | ||
+ | | 2.0 sec | ||
+ | <!-- | ||
+ | Head | ||
+ | |- | ||
+ | ![[Injury#Blunt|Blunt]] | ||
+ | | 9 | ||
+ | | 2.0 sec | ||
+ | --> | ||
+ | |} | ||
+ | </li><div> | ||
== Analysis == | == Analysis == |
Revision as of 01:37, 21 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: missing information. |
Metalhorror
A horrific shifting mass of metal filaments, blades, and instruments. This metal is maintained and regenerated by a circulating dark fluid.
While dormant, fluid metalhorrors are hidden in a host body. They use their host to infect others, creating more metalhorrors. If detected or endangered, the metalhorror will form a jagged exoskeleton and cut its way out of the host's flesh.
An emerged metalhorror will eventually enter a low-energy hibernating state if left undisturbed.
Base Stats
- Type
- [[{{{type}}}]]
INTRO TEXT
Acquisition
Metalhorrors can typically be found in infected pawns. Pre-infected pawns may arrive as guests or raiders.
During the monolith awakening, several mature metalhorrors will be spawned to defend each void structure.
Summary
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Comprehensive list of transmission vectors. Operations of all kinds by an infected doctor, tending by infected, food cooked by infected, food fed by infected doctor, and sleeping in the same bed with infected all reported. These, others, and existing vectors need verification and specifics. |
Metalhorrors are entities that infect other creatures, creating more of themselves as they do. It is possible to test pawns in order to find out who is hosting a Metalhorror. Upon detection, Metalhorrors will cut their way out of their hosts, leaving them wounded and bleeding. The death of their host will also cause them to emerge, even if they have not been detected first. When attacked, they only receive 25% of damage.
Metalhorrors can spread between colonists in various ways and cannot be detected before a gray flesh sample has been found. They can spread through meals or wounds (e.g., surgery, being physically attacked, eating infected food). The creepy joiner can already have a metalhorror infection upon joining the colony. Contrary to other non-humanlike entities, they have three different life stages. They need 1 day to grow from larva to juvenile, and another two days to grow from a juvenile to a mature metalhorror.
Yield
The metalhorror yields 4.4 bioferrite and 220W per day.
Combat
A metalhorror's attacks are identical to those of a scyther. Metalhorrors attack with a blade attached to each arm, dealing a massive 20 damage per blade. Even for brawlers with high melee skill, metalhorrors are extremely dangerous.[Maturity?]
Melee Attacks | Damage Amount | Cooldown |
---|---|---|
Cut | 20 | 2.0 sec |
Analysis
Metalhorrors subtly manipulate their hosts, looking for opportunities to spread to others, and making them lie about test results if the tester is infected. Communal areas and shared bedrooms do most of the work for Metalhorrors, giving them ample opportunity to spread.
Detection
Paramedics can never become infected or lie about test results, so they can be used to test for Metalhorror infections safely.
If you don't have a paramedic, the following procedure can be done:
- Have 2 doctors
- The instant you become aware of a Metalhorror infection, have doctor 1 check someone other than doctor 2
- If they find an infection, doctor 1 is clear.
- If they do not, have doctor 2 check the patient
- if they find an infection, doctor 1 is infected
- If they do not, have doctor 1 check again
- if doctor 1 finds an infection, doctor 2 is infected
- if doctor 1 does not, then either both doctors are clear or both are infected.
In the event of total infection, a sufficient number of Mechanoids can safely clear out the revealed Metalhorrors, as long as the Mechanitors they are linked to are still alive.
Gallery
Larva
Juvenile
Mature
Version history
- Anomaly DLC Release - Added.
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