Difference between revisions of "Noctol"

From RimWorld Wiki
Jump to navigation Jump to search
(Added power yield)
Line 34: Line 34:
 
== Analysis ==
 
== Analysis ==
  
While extremely fast and dangerous in the dark they are slower and got less hitchance when exposed to light. When covered in darkness only their yellow glowing eyes can be seen. This makes it imperative to fight them in the light.
+
Noctols spawn en-masse in dark areas around a Noctolith when it is attacked.  While extremely fast and dangerous, they receive massive penalties of +15% pain, +200% melee cooldown, and -50% movement speed when exposed to light. Make sure you place torches, lamps, solar pinholes, and disruptor flares around noctoliths prior to attacking them.
  
They aren't really worth containing for farming as they only yield as much bioferrite as a gorehulk but are much more dangerous. However they can be kept for advanced anomaly research.
+
Noctols are a good source of advanced anomaly research since they're easier to contain and much less dangerous than chimeras or devourers so long as they're kept in well lit areas.  However, gorehulks generate just as much bioferrite and are more feeble in combat, so consider executing your noctols to replace them with gorehulks if you get the opportunity.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 00:40, 1 May 2024

Noctol

Noctol

A large, chittering creature covered with an oily black carapace and armed with claws formed from bioferrite. While it is deadly in the dark, exposure to light irritates its eyes and flesh, slowing it down considerably.

Base Stats

Type
Entity
Flammability
70%

Armor

Armor - Sharp
28%
Armor - Blunt
18%

Pawn Stats

Move Speed
8 c/s
Body Size
1
Mass
60 kg
Filth Rate
1
Life Expectancy
25 years
Comfortable Temp Range
-60 °C – 40 °C (-76 °F – 104 °F)

Production

Meat Yield
70 Twisted meat Twisted meat
Leather Yield
29 Dread leather dread leather

The Noctol is an Entity added by the Anomaly DLC that only appears during the Unnatural Darkness event.

Occurrence

Noctols attack during the Unnatural Darkness event until all Noctoliths are destroyed or the darkness disappears on its own.

Summary

Yield

A Noctol yields 3 bioferrite and 200W per day.

Analysis

Noctols spawn en-masse in dark areas around a Noctolith when it is attacked. While extremely fast and dangerous, they receive massive penalties of +15% pain, +200% melee cooldown, and -50% movement speed when exposed to light. Make sure you place torches, lamps, solar pinholes, and disruptor flares around noctoliths prior to attacking them.

Noctols are a good source of advanced anomaly research since they're easier to contain and much less dangerous than chimeras or devourers so long as they're kept in well lit areas. However, gorehulks generate just as much bioferrite and are more feeble in combat, so consider executing your noctols to replace them with gorehulks if you get the opportunity.

Trivia

  • The Noctol's name likely comes from the Latin word "noctis", meaning night.

Version history